GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

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Killing unconscious characters - question about implementation depth (Games : Deus Ex : Mods : GMDX : Forum : Final Version : Killing unconscious characters - question about implementation depth) Locked
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Sep 23 2017 Anchor

Since in this mod you can finish off unconscious chars, I was wondering about two things:
- does Paul still deride you for "killing a lot of people tonight" if you first incapacitate every terrorist non-lethally and then finish them off? You know, the game could for example check for the initial change of state of every NPC instead of their final state as of the conversation.
- If you non-lethal Gunther (if that's even possible with no Shifter weapons), does he still explode when you make him die? :D

Feb 20 2018 Anchor

You can non-lethal Gunther even on vanilla. Just say his killphrase and whack him with the baton. As for the first one, no idea.

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