GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".
Semi-official patch: 4 minor fixes for GMDX v9.0.3
These files contains 4 minor fixes for 9.0.3:
-The stealth pistol will no longer have drastically reduced rate of fire after switching ammo types when the full auto mod has been installed
-The stealth pistol has its base damage increased from 8 to 9 as intended, but accidentally reverted during the GMDX v9 beta
-The inventory overlap exploit has been fixed, meaning you can no longer successively overlap items to get them to stack one atop the other
-The WP rockets in Sam Carter's cabinet in the 3rd visit of UNATCO have been moved so that the doors can actually be opened
Place the DeusEx.u file in "Deus Ex\GMDXv9\System", and place the 03_NYC_UNATCOHQ.dx file in "Deus Ex\GMDXv9\Maps". Back up the old versions first if you like.
These fixes only required 1-3 lines of code to be changed or a tiny map edit each, meaning I could package them up in short order without much fanfare while working on bigger things.
Expect news soon about my more extensive addon, featuring a some new and overhauled systems, reworked skills and perks, a brand new aug, and bugfixes/QoL changes which will make it into a more substantial 9.0.4 patch (not including my addon design changes).