I introduce the map with the two new models of doors (I will explain later why I chose to use a Bridge Door):
When the door is broken, the chains will be cut and the bridge will fall and and will remain lowered until the player repairs it.
I made some elements with renx like that I will be able to give original form to my mountains:
Some pictures of the map progression with the new mountain elements:
As you can see the city will be divided in two part, a first mountain and a second, bigger.
I currently work on new walls models for Ered Mithrin.
I also began to give the global shape to the Dwarven city.
Today, I began the work on the civilian props to give some life to the map. I so decided to start the work with a idea of excavation camp (a mine):
I made some ores variations for the dwarven miners:
Appearance in-game:
This is not finish, I will probably add more elements against the wall of the mountain.
I added a texture to my new bridge model, I can now incorporate it in the map.
So that the map is not too empty I made some models to fix on the wall of the mountain like that I will be able to add detail to the map without create problem with the units moves.
With the same intention I created a new rock model on which I could put elements like houses or other buildings.
Two pictures of the map progress, you can see the new Ered Mithrin decorative buildings (some of them are just the old Edain one with new texture) and a part of the mine.
Here is the new civilian models for the dwarf kingdoms and maps, they own texture and model variations to be sure to be in relation off the color of the concerned faction.
(I will add female variation soon).
I want also to introduce the new defence system with a little screenshot (I will give some explanation later).
I decided to add some decoration to the walls of the city making the map, less regular. I used in a first time the basic bfme Erebor's models that I retextured (like you can see on the pictures below):
In game with the final texture (just a color change of the Erebor one).
I also worked on new buildings for the wall (exactly like I made for my Minas Tirith map). The idea is to make these models commutable.
Example in-game:
The map looked a little like an abandoned city because of lack of light. I so opted adding lanterns near to the worker like we can see in the Hobbit movie like we can see here:
I also added some props models for my buildings:
I post also some video of the new models present in the map:
More to come...
Is interesting, but better to say, await, when this more advanced, very good job
Yes like you said this is easier to comment when the map is more advanced.
This looks pretty damn good, keep up the great work!
Thanks!
Magnificent.
Thanks!
I like very much the new details of the mine and dwarven workers. It will make the map alive. Well done Glorf!! 👏
Thanks you, this is my first time with a real dwarf fortress (my old Ered Mithrin was really small), I enjoy making it :)
Nice work man! seems great so far, looking forward to this
Thank you, I try to make my best ;)
I am very curious how dwarven women will look like in your submod :D
I will make something like this for them: I.pinimg.com
excellent work glo, the only thing I recommend, would be to work more in the mountains as such, generate a more realistic moddel
example
Media.moddb.com
Media.moddb.com
Thanks friend, your suggestions are always appreciated!
The first problem is the following, if I want make a mountain more realistic I must make a new models each time that I will make a new maps and this will make he game slow down.
(As you can see the mountain is componed by some segments: Media.moddb.com)
The second problem is the space available on the map: I want to make map with more detail that the vanilla ones but, I want that my maps stay balanced and playable concerning the gameplay. I think that I will maybe need to reduce some walkable part of the map if I want to extend the mountain with more detail and this will also generate camera problems.
But, I will think about your suggestion and search a way to make a mountain model without take too much space in the game folder.
I will maybe try something with the Minas Tirith's mountain model ;)
Du louuuuuuuuuuuurd ;)
OMG this map will be very cool
Thank you both for your supports!
Amazing keep goin. Also can u make Mount Gundabad to have the fotress like in the movie? (I don't know if there exist some kind of a map)
Yeah of course I planned to make the Mount Gundabad ^^