The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.
Here is the chart I painstakingly constructed for your viewing pleasure:
If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.
What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:
Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.
So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
Sorry, this isnt the full deal, still have some bugs to work out...
This is a simple calculator used for the mod to balance units.
The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...
Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.
Basically, some of the new units on a background. For use for some awesome cool wallpapers.
Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...
yep- resetting the release date for the 1.0 release
when to?
We'll have a better idea closer to the release... TBD right now
my campaign isn't working
which one?
the title is empire at war(with content by darthnerd)forces of corruption.
it is the only campaign there that i can do
as it isnt a campaign mod, (that line of text had been altered accidently) the campaign's triggers probably got messed up. If we do mess with the campaign, it will be in a much later release.
why doaes "maybe i wont kill you after all...." apear when i win a battle. it doesn't make sense because i have killed them
the joke being that with most powerful factions/organizations, failure of a commander to win/succeed was met with death.
if you lose a battle, it will say "You will be executed Summarily!"
allright, answers:
I'll check out the space battles; never really had that problem
the next release will be mid-late summer
if you don't like the shield bypass, open up PROJECTILES.XML, find the offending particles, and change the shield parameter. this can be accomplished on Notepad.
in galactic conquest the space battle for corellia, eriadu, alderan, fresia and myrkr do not work when controlled by the emprie