The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.
Here is the chart I painstakingly constructed for your viewing pleasure:
If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.
What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:
Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.
So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
Sorry, this isnt the full deal, still have some bugs to work out...
This is a simple calculator used for the mod to balance units.
The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...
Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.
Basically, some of the new units on a background. For use for some awesome cool wallpapers.
Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...
Hey DarthNerd.. for some wierd windows reason i can't start your mod unless i use the smg launcher and all my foc mods ctd when ever i use the launcher. I looked at your rar file to see if i was missing anything in the GoC mod folder and i cant find the Icon that your instructions say to use to start the mod as in your instruction here..
To run the mod: Double click on the Icon labeled 'GoC'
Where is the icon at? it's not showing up in the rar and i'm looking in both the .5 and .6 rars.
thanks :P
thats my fault: I didnt pack the shortcut because they got lost in the web of my computer. it will be there in later releases, I assure you.
oh ok, so we still need the smg launcher to play your game huh? Hey, hope camp was fun for ya!!
So with u being so good at writing mods, are ya going to go into the programming bizz when u get outta college?
nope, Coast Guard for me... Im gonna be boarding party, the guy with the shotgun poking around for contraband :)
and camp was quite fun
well, hey CONGRATS Matt on u gonna become a Coastie :))) You might get lots of crap from navy-types, but they are just jealous. Can't wait for the shortcut :P haha
I might even do it as a seperate download within a few days...
though I appreciate all the praise about the mod, there is no way I could have done it alone... very little of it is actually my original work; I have a dedicated team and good relations with other modders that allow me to get this thing together.
Semper paratus [Always prepared]
Hey darthnerd when and how did you start learning how to make these mods?
well, I sort of taught myself the basics. I started mapping in '06, and didnt start serious coding until last year. I have learned most of the finer points from the experts on the matter from AlphaBlue, and my own mod team, but for me its mostly trial-and-error, wat works, what doesnt.
oh ok. i was just asking because i am interested in this sort of thing and i know hardly anything
try alphabluemodding.com; theyre the leading authority on modding; be it modeling or rigging, skinning, coding (lua and xml) GUI editing, and mapping. They will answer any questions you have, and then some.
ok thanks
yep- resetting the release date for the 1.0 release
when to?
We'll have a better idea closer to the release... TBD right now