The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.
Here is the chart I painstakingly constructed for your viewing pleasure:
If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.
What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:
Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.
So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
Sorry, this isnt the full deal, still have some bugs to work out...
This is a simple calculator used for the mod to balance units.
The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...
Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.
Basically, some of the new units on a background. For use for some awesome cool wallpapers.
Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...
there a tech tree anywhere? i thought i saw a Pinnock fighter group in one of the screens
not one worth anything.
tonight i'll post one
dont forget to follow @GalaxyofChaos !
Tell you r gaming buddies that we're still kicking! expect a .9 release soon!
i want a GC with thats not crash at planets thats new, if there is a space/ land battle, automatic battle is ******* bad, there is no chance to win^^ lol
trust me, Id love to fix this stuff as soon as possible, but life can be in the way of modding... Money comes before volunteer work in priorities anymore... I AM making progress, and there WILL be more releases, however.
Im thinking of doing a .9 release once the Galactic Conquest works for Pirates/Hutts land battles
new startup movie filmed, scored, and added.
debugged a crap-ton of nonworking hardpoints- just need to balance the now-working units
Im gonna try to get a buglist up today, as well as a feature list.