The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.
Here is the chart I painstakingly constructed for your viewing pleasure:
If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.
What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:
Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.
So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd
Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!
Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.
Sorry, this isnt the full deal, still have some bugs to work out...
This is a simple calculator used for the mod to balance units.
The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...
Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.
Basically, some of the new units on a background. For use for some awesome cool wallpapers.
Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...
I hope this mod can bring more changes to land battle in the later version...
Other than added units, working skirmish, and buildable turrets? Ive got most of that resolved.
Pics coming soon!
well I would add next ships to mod:
FRIGATES- hapes frigate, modular cruiser,
DESTROYERS- lucrehulk interdictor destroyer, dominator star destroyer, battledragon hapes destroyer, lucrehulk destroyer, providence destroyer, commeinor star destroyer, defender/nebulon destroyer,
HEAVY- geonozis dreadnaught, bulwark cruiser mark 2, lucrehulk dreadnaught, mediator MC cruiser,
already have bulwark mkii, i can get a mediator, lucrehulk, and providence; the only hapan ships use Frankie's shaders, and can only be used by EvilleJedi and Nomada_Firefox. Ill take a look for the others
How about adding SSD Guardian, MC104, Nebula SD and Defender Starfighter for New Republic?
it would be a later version of the mod; have the mc104, can get the defender. id have to dig for the nebula; but i can get the guardian.
check out the forums; both here and on my personal website
Freewebs.com
Oh wait! you have to be a member of my site to post there! So become a member ;)
tech tree article currently awaiting authorization
there a tech tree anywhere? i thought i saw a Pinnock fighter group in one of the screens