Various factions vie for control of the few habitable centers of the world.

The United League, represented by duely President T.W. Milam, is a group of loosely allied cities, each using the profits of their trading to employ soldiers of fortune as guards. They are the least concerned with conquest of any nation, greed being their primary motivation. Money through trade is money without the disasterous repercussions of war, and they prefer to stick to that, though they won't hesitate to throw everthing they have at anyone who threatens their interests. Hiring, as they do, fighting men from all over the world, their soldeirs are the least organized, and the most varied.

The Minoan Empire is ruled by the tyrannical fist of Emperor Tors the Third, a sadistic and cruel man. Regardless, their land breeds hard men, and their dicipline and savagery is infamous. A line of fire gives birth to a hail of hot lead, and from it emerges a wall of iron, the cruel axes favored by these people are horrifyingly efficent at their bloody work.

The Unified Kingdom are is the combination of two peoples, the union of the Greater and Lesser lands. The two poeple fight wholy different, and yet, their differences compliment eachother perfectly on the battlefield. Ruled by Queen Victoria the Third, yet effectively led by Prime Minister Rufus Grafton, this factions is by far the most balanced and solid.

The Covenant is reclusive sect, an order of crusaders and zealots determined to wipe corruption and evil from the face of the planet. They once held sway over much of the land, though their extreme measures soon lost the support of the poeple, and they now reside primarily on their fortress island of Melita. There they train, there they wait, there they gather their forces. From there, and under the direction of Grand Master Foulques, the long arm of righteousness reaches out and pulverizes with holy iron the wicked and unclean.

The Kingdom Orsol is a moderately sized realm, where a variation of fuedalism is still practiced. The largely benevolent King Sebastian the Twentfirst and his aristocratic court are wholly seperated from the common people, and lead oppulant lives of comfort. Still, the people are raised to hold fast to Chivalric ideals, and their soldiers fight with a zeal only a man fighting for both King and Country can truly know. Expertly drilled and fancifully dressed, many a foe has looked upon their vibrantly uniformed armies and scoffed. Few have lived to make the same mistake.

And besides these lands, who knows what waits in the wilds? In the harsh, rugged places where only savages roam? What awaits in the far corners of the earth? Some say vast treasures, others, certain death.

Who knows?

The Wastes may very well hold both for you, Adventurer.

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Good Morning,

It's been a while since I last posted; progress, I'm sad to say, has been slow.

However, I've recently been delving into modelling and texturing, so hopefully, this mod can see some new, and truly unique weapons. I've high ambitions for this mod, and I finally have a picture in my head for what I want it to become. The picture's still a little fuzzy in the corners, but for now, it's but a dream.

I'd like to tell you all now what I hope for this mod to become, or, what I'd like for it to have.

The Dull Stuff

  • Hunting: We've seen it in a few mods before, and I'd definitaly like to include it here.
  • More foodstuffs: My palat's grown weary of M&B's ubiquitous cabbages, and honey-toast-chicken-salad-tuna-fish-sandwiches. It's rather tricky business adding food, but I'd definately like to include such fun items as "Stew" or "Soup!"
  • A new and improved map
  • Possibly naval combat
  • Possibiy fire effects
  • Permanant death, of the player character and enemy lords.

More Interesting stuff

  • Re-doing the factions. Some fella's get scrapped. I'd also like to introduce some factions.
  • New factions mean new troops and troop trees, and that means new equipment. My final vision uses practically none of the resources being used in the current Alpha version.
  • About the factions, yeah, they won't be balanced in any way. Some will have more towns, others more castles. Some will be rather small indeed, and the troops, well...I'll try to make them interesting, but I make no promises to fairness.
  • New quests and characters
  • Entirely re-done scenes (oy veh! Do you know how long it takes to edit a scene!) featuring new buildings
  • New towns and castles. *cough* With new names.
  • Firearms: Yes, we already have those. But semi-autos? Repeaters? Duckfeet? I--didn't--think--so!

In the Native game, after a few months of campaigning, buying all your gear, and leveling up your troops, things became sorta...easy. You were financially secure, and with your army of super soldiers, more or less unstoppable on your own, even if you were playing at the highest difficulty settings. Well, I'd like to scale this mod down to a skirmisher level, where a single bullet means the difference between life and death, victory and defeat, and a soldiers death is keenly felt. On that, I'd like to

  • Make things more expensive. Troops will have high levels, and be rather expensive, so much so that you might seriously consider employing a lesser soldier than upgrading him to something more expensive.
  • The battles are going to be on a smaller scale. No more armies of five hundred, think more along the lines of fifty at the most.
  • Leadership won't take you as far as it used to, nor will many of the stats, but to help you on your way, there will be various trinkets, and perhaps even potions which boost your stats. Imagine, if you will, visiting a local apothocary for, say, a strength potion, which boosts your Power Strike, say, +10, but the vial is consumed that very day! So you'll need to stock up on those temporary boosts.
  • Charisma and Pursuasion will become vastly important with some quests.
  • You might want to build up your possy with Characters instead of regular troops.
  • Some troops are faction specific, that is to say, you can only recruit them once you've joined the faction, and then, only from cities.

In addition to adding quests, and make a new map, this world will be large. That doesn't mean there will be cities all over the place, no, for the larger factions, their lands will be spread out over a large area. Vast open areas, where bandits and desperado's roam (Don't worry, they'll be different from the current version's Rouges.)
But in the vast expanses of the deserts and field, off in the mountains that you have no really reason to visit, there might be...hidden things. Cursed things. Dangerous things. Then again, there might be fantastic treasures that could make a man for life. Or terrible horrors which rob him of it.I wouldn't expect those fancier parts to be added till the later versions, though, as I'd muchly like to keep them as a surprise. Right now, the name of the game is modelling and texturing, then, map editing, then, scene editing. But it's just me fellas, so this could take a while. You're welcome to pitch in though! I'll see if I can't upload some concept art, which I dearly need to make.Anyhow, I hope you're all well, and that you'll wish me luck!

Credits

Credits

News

A rundown of the folks who did the real work behind this mod.

Uploaded Caladria Mod file for download

Uploaded Caladria Mod file for download

News

Uploaded main file, still awaiting authorization, be sure to get Testuro Character file.

Got authorized, content to come

Got authorized, content to come

News

First update of Civil Caladria: A Mod of a Mod. Uploaded Character file, plan to dress the lords and implement a couple new throwing weapons.

RSS Files
Civil Caladria: A Mod of a Mod

Civil Caladria: A Mod of a Mod

Full Version 5 comments

Beta version 0.01, the first publically released version of this modification if ijzzBloc's mod, Civil Caladria. Featuring large battles, gunpowder, new...

Character file - Testuro

Character file - Testuro

Full Version

Simply extract the text file to your CharExport folder, name you ingame character "Testuro", import character profile, and, tah dah! You've a super powered...

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GreyAcolyte
GreyAcolyte - - 5 comments

I can see quite a bit of potential for this mod, but I havent seen any more progress on it for a while....is it dead?
THere is alot of work to be done still from the beta, but I hope you keep working on this.

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parsnips17
parsnips17 - - 40 comments

Ah, one more thing about this mod, One of your files was identified as malicious malware, are you aware about this?

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parsnips17
parsnips17 - - 40 comments

"The battles are going to be on a smaller scale. No more armies of five hundred, think more along the lines of fifty at the most."

Really? I came across an army well over one thousand, plus when you first start, you against 60 odd people on horseback ins't really fair. Maybe you should think about adding a system where it gets tougher as you level. I realise this is a beta, but from what it seems its putting people off. The mod was ok, but maybe ill download it again once a full version is realeased.

But on the happier side of the scale, I liked the firearms and how they were incorporated. Good job on that one! I also believe that the horses are a realistic speed now, as most can run that fast. Nice new armors and weapons, only downside of firearms is that its hard on your own against some rouges with a gun, the realoading times are realistic but sometimes, realism can be annoying in a game/mod.

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freakinwat
freakinwat - - 69 comments

Is this dead? I hope not :(
One of the funnest mods imo, is there a taleworlds thread?

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freakinwat
freakinwat - - 69 comments

(cont).

I like the fact that firearms are very high damage, if you're not careful your horse will be shot from under you, it's great!

Another thing is that if you were ordered to follow an army, you had such a long way to go! It really saps your money to be doing nothing but travelling and sitting around for weeks on end.

As for mercenarys, all i could find in taverns were rouges rouges rouges! Maybe add in some new, interesting ones?

All in all, a very good, if unfinished mod.

Sorry if that seemed really complain-y by the way, just trying to help :)


However, i see that you're changing it all, and it looks good. The bits i'm looking forward to are :

Hunting -should be fun, maybe have a guile skill? To stalk prey etc, or play as the most experienced tracker (borcha etc.) to hunt? Only ideas.

Perminant death - will add more depth and risk to the game, i'm not sure how you're going to go about it though

New troops and troop trees - always good

More firearms

Things i'm not sure about

Potions - I dunno, they annoy me a bit, and might just get in the way (see bottom)

Large map - sounds good, although it can be a massive hastle to wait 5 mins to traverse a massive open space at night or somthing

Additional ideas:

Instead of potions and that, maybe make stats not all about leveling up your charactor, make them about actually doing stuff
E.g go hunting more to increase tracking/guile, increase power strike by being energetic and building up muscle? Not sure, will have to be expanded upon.

Instead of/in addition to monatary rewards for tournaments, add maybe (e.g) tuition from a master swordsman, to increase power strike, get a special quest to, i dunno, kill some beast or something? I don't know, but you get the idea.

Wow, thanks for reading all that, got sucked in a bit, cheers for the mod, and i hope you're still working on it!

Cheers

ps there's more, but really cba at the moment, hah, so i'll drop you a line soon.

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freakinwat
freakinwat - - 69 comments

Hello dude, i joined just to comment on this, hah, but i downloaded this and the factions are different, there's like the Guide, the Order, and a few others, is this right?
Hope you're still working on it btw

Also a quick review :

I really enjoy this mod, and although it's obviously still unfinished, it's still a fun experience. The firearms are very fun, as are the fast horses. The two siege ladder or equivilant really helps the siege games, although the AI tends to ignore mainly ignore one and pack the other. It would be cool if there was a melee mode for your rifle, or pistol whip or somthing, because if your horse goes down whilst you're strafing enemy lines and you've only got a pistol and rife...you dead sucka! Also for the castle sieges, when you go inside the building, because the enemy just hack you to bits before you have a chance to shoot them.

Also, with the guild soldiers, it is much easier just to set them up outside the castle, and pick off the enemy, rather than storm the ladders, because, as i said, you get hacked to bits. Maybe choose melee or ranged when you're hiring them?

However, bear in mind that i've mainly played as the Guild and the Order, so this is from a point of view of a mainly firearms army.

With the rouges, i think that they're ok, but i found that if you start in the place where you recruit slaves (can't remember the name) you very quickly get caught and captured, losing all your weapons, so the only viable course it to start again.

I also found that it was very hard to level up your men, playing as/for the guild, i very rarely had even 10 men up to the second tier, and although the starting "guild soldier"s are ok, they tend to get trouced in close combat, and i know that's the idea, but when you can't upgrade enough guild fencers/swordsmen fast enough, then it becomes a race to kill all of thier hand-to-hand fighters before they get to you.

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Mavis130
Mavis130 - - 1,688 comments

you got me at the small scale battles (well, even before that...)

I will try this, definitely!

edit- duckfeet guns... purely awesome (now I can gutshot 3 cheaters during poker!)

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:Patriot:
:Patriot: - - 1 comments

This mod is really C00L!
Does it work for version's ( 0.808 or 1.011 )???

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GhouraAgur Creator
GhouraAgur - - 4 comments

1.011

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