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News 10 comments

Hi guys, long time has passed since the last Article, so it is time for it!

Many of you has been my support in this project for many years, so I want to thank you all for that!

Now, cut my crap and lets get to it heh!?!?

A lot has changed in the Ghost Land last few months ago, no much updates, images or news... Reason for that is I spent all those months heavily working on Ghost Land, means I have done so many things that seems to be impossible!

As you all aware a source code for both games (Call of Pripyat and Clear Sky) has come out and that was a light in the tunnel for me, and Ghost Land...

Clear Sky Engine 1.5 with patch 10 was still buggy, not in the terms of gameplay (that much), but in the Core of the Engine itself...

But I wanted this sick, old dog (that most of the community HATE) make even better than Call of Pripyat, and guess what, I have manage to do that!!!

My friend, an professor of lua programing in my nearby school teach me everything, so lua language is very simple, you just need a lot of time to understeand it!

We, both work on all files in that source code, fix all those bugs that are reported over gsc-game world community, some even on russian forums...

Now the engine itself...

Clear Sky has the most beautiful graphic of all stalker game series, and yes it was demanding, still is, but we are no long in 2008 year with those normal computors, arent we?

The details on graphic that this engine creates today is amazing, and all of that is thanks to M.E.T.R.O. Game Series...

I personally spent God knows how many hours playing those Games, notice any details, shadows, lightning, shaders etc. and transfer that in the Ghost Land...

The engine lightning is optimised and re-coded, shadows are now perfectly aligned to match any pixel, dust is created on every movement you make, shaders - one of the most important things in game is now triple better with amazing details, trees movement depend on the weather, actor shadows, grass shadows, actor hands/legs shadows on movement, textures in the distance now finally are displayed properly and so on, I will not reveal any more but trust me, there is so many of it...

The most important thing is The Graphic Itself is 500% better than in Call of Pripyat!!!

_NightRider_

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Open X-Ray Engine

Open X-Ray Engine

Source Code 3 comments

Open X-Ray Engine for Call of Pripyat 1.6.02 Requires installation of Visual Studio (Installers included in package)!

Comments  (0 - 10 of 428)
schneewolf1988
schneewolf1988

I think this Project is Dead.Last Update in 2016.

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RawRecruit
RawRecruit

It says "LAST UPDATE months ago"
Duno are you blind or what?

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RavenTheKiller
RavenTheKiller

I bet he saw the last article only.The one pinned on this page...

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◆DaimeneX◆
◆DaimeneX◆

How is the last update from 2016 when there's pictures from May this year and even a video from around same time in the gallery O.o

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Andrey55555
Andrey55555

Автор заинтересовал своим проектом, наобещал, и слился. Думаю ждать нет смысла...

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CheekiBreekiJr
CheekiBreekiJr

Any estimated release date??

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VincentStrand
VincentStrand

when will it be released? it looks very amazing and cant wait to try it out

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ZhengFox
ZhengFox

i already beat clear sky 4 years ago now i wanted to play with mods.

with this one you guys are working, i'm looking forward how will it goes :)

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Guest
Guest

Will be DX11?
Like here - Return To Clear Sky
THX

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IDAV0LL
IDAV0LL

I need news of this ;_;

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