GFM is a Victoria 2 mod based on HFM that adds flavor, speed improvements, QoL improvements, and more.

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The July 2023 Update

The July 2023 Update

Full Version 35 comments

This update is slightly less extensive, but that's because it hasn't been half a year since the last update unlike the last three. The new content includes...

The Colonial Flag Update

The Colonial Flag Update

Full Version 30 comments

Hi! Long time no see again. This is another extensive update, the long time since the last one was due to recent instability issues which have since been...

The 1830 Update

The 1830 Update

Full Version 41 comments

It's been a while since the last release, but we've been hard at work: The 1830 startdate is now finished! Features include: The collapse of Gran Colombia...

The Rework Update

The Rework Update

Full Version 44 comments

It's been a while since the last release! But trust me, development has only picked up speed in this timeframe. There's just been several reworks that...

Edo Japan Update v2

Edo Japan Update v2

Full Version 21 comments

This update adds a lot of content to Edo Period Japan, but also contains the half-finished GFM More Cultures Submod. It is totally stable, just not done...

Major event rework + Infamy indication on events

Major event rework + Infamy indication on events

Full Version 18 comments

This update includes two major reworks: 1. Major events' interface has been modded to show a picture 2. All events that add/remove infamy have gotten...

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Blackironoyster
Blackironoyster - - 3 comments

Could it be possible to rework the GFM interface to have the old vic appearance? Or at even better, give players the choice to toggle between the prefeered interface...

I can provide my Vic 2 Old vic interface game files to any modder willing to take on the task, if I remember correctly crashing happens when the AI creates a new general or admiral in the military tab for you if you leave the auto generate buttons checked, as long as they are unchecked the game works just fine.

I love the old vic interface so much, specially the factories... I wish I could get back to playing Vic 2 with all the other DLC, plus GFM and old Vic interface on top of that.

Thank you all in advance! Best Regards!

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Guest
Guest - - 690,408 comments

Hi there, could the GFM team remake the Old Vic interface to be compatible with the latest version of Victoria 2 and the mod? The user interface looked so much better then, specially the factories screen. It woul be much apprrciated and would definitely get me back to playing the game.

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Blackironoyster
Blackironoyster - - 3 comments

It’d be great! Please @abraham-lincoln-vic2, check this out to see if it’s possible, it’d be amazing.

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Guest
Guest - - 690,408 comments

the decision for ottomans that grants bosnian, azeri, misri, mashriqi and albanian as accepted cultures is broken. the province required to gain misri as an accepted culture is niigata, a japanese province (provid 1645) instead of cairo (provid 1745)

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Guest
Guest - - 690,408 comments

Great mod! Also shouldn't Japan's population be comprised of a high percentage of serfs similar to Russia at the start of the game?

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Guest
Guest - - 690,408 comments

Victoria 3 was a let down, so here I am back to Vic2

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Blackironoyster
Blackironoyster - - 3 comments

Vic 3 economical, social and geopolitical simulation is pretty good, the graphics are a matter of taste, but the military truly was dumbed down (propably to sell art of war dlc later), it needs better graphical representation of battles and the choice to either micromanage wars (essential for small nations) or make and follow war plans (much like hearts of iron).

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MacacoCanibal
MacacoCanibal - - 30 comments

There is no influence from your pops or the capitalists, and the capitalists themselves only function as a secondary source of money, which is unrealistic at best. A game that sells itself as an economic simulator that fails to do what it set out to do

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MacacoCanibal
MacacoCanibal - - 30 comments

Don't deceive yourself. Victoria III's economic system works as if every nation you choose, no matter which one, works as if it had a planned economy. You click on buildings, scroll between tabs and that is all. It's just aNorth Korean Simulator in global scale

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danielforeroc
danielforeroc - - 3 comments

Great update, some details still. Province 3613 is not Ottoman Core, so, after the Oriental Crisis it remains part of Egypt. Russian Daghestan is a full state, not a colony, I think it should be a colony given the situation of the wars against the Caucasus Imamate. Province 2155 has a bug in which it keeps changing its RGO output between gold and coal. Also, given historical background, provinces 943 and 1007 should have the Russification modifier. Naval bases are allowed to be built in the 995 province, something non-realistic before the construction of the White Sea canal. Provinces 1038 and 1043 are majority russian in the normal version of the mod, but when More Cultures submode activated, the provinces are majority kazakh.
Another topic, not an error perse, but reducing the number of states in Latin American Countries such as Mexico, Brazil or Argentina it's a big nerf to them and make them less atractive to play.
Great job, keep going.

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