SCENARIO In "Get a Life" you embody Alexander Zemlinsky, a subway technician suffering from leukaemia. Alex is not, unlike the protagonists in most games, an invincible super-soldier. But you wouldn't call him normal either, because there is something in his past that connects him with the events that are about to happen in the course of the story (we want to keep the suspense, so nothing more on that...). FEATURES * GaL will run on the latest version of the Source Engine, so that means you'll see HDR and the enhanced shadow system (as seen in HL2: Episode 1) in "Get a Life" as well * To give the player the best gaming experience possible, GaL will offer a custom HUD, an innovative healing system with several damage zones, drugs that will trigger a "bullet-time" effect, upgradeable weapons and enhanced enemy AI * About 11 hours of gameplay * 24 maps with varied environments * 61 characters * 13 weapons
FIRST and foremost, hats off to your dedication and effort that I know you put into this. There are BIG parts of the game that deserve a 10 rating. Unfortunately, there are also parts that I would give a 3.
The low points:
1- An overbright flashlight that you can't turn off.
2- NO flashlight and a pathetic flare gun.
3- HL2 has a rather dark gamma as it is. The darkness man...
4- The catacombs. Beautifully rendered but what a pain in the ***. I noclipped through this.
5- Underwater passageways. I can hold my breath longer than ANY HL2 in-game character. God Mode here.
6- The crane and container + TNT and Detonator level. Ughhh... Noclip again.
The BOSS fight was a MoFo. ONLY because of lack of "what's next?" In which order are you supposed to blow up the energy amplifier thingies... This is not really a Con but damn my man... LOL
I REALLY do hate using cheats and only as a last resort. Cheating always takes away from the game as intended and I believe that. However, you also took away some of the fun from me with your design decisions. At least there were no "move the little mirror just so for the lazer, move the little plate so the ball can drop down..." you get the idea. I hate that type of puzzle. That's on me.
These ratings are based on the fact that I'm an Old dude (relatively speaking) in his 60's now. I still love to game but I'm also on the short end of the stick and have a "real life" to attend too. When a game requires me to go back to a task over and over again to try and complete, yeah, I lose interest in it. Again, that's on me.
The HIGH points:
MOST of the game! Thoroughly enjoyed for the most part! Well done!
Highest Rated (6 agree) 10/10
One of the best HL2 mods I have played to date. The gameplay is fun, never really getting tiring with the ever-changing enemies, combat environments and features which kept me interested every step of the way. The introduction of features like bullet time had me worried at first, but proved to be fun to use and balanced out. The level design is extraordinary, with constantly changing environments that ensure non-linear gameplay. The use of Hl2's physics engine also creates an enjoyable level of…
May 24 2012 by robofork