SCENARIO In "Get a Life" you embody Alexander Zemlinsky, a subway technician suffering from leukaemia. Alex is not, unlike the protagonists in most games, an invincible super-soldier. But you wouldn't call him normal either, because there is something in his past that connects him with the events that are about to happen in the course of the story (we want to keep the suspense, so nothing more on that...). FEATURES * GaL will run on the latest version of the Source Engine, so that means you'll see HDR and the enhanced shadow system (as seen in HL2: Episode 1) in "Get a Life" as well * To give the player the best gaming experience possible, GaL will offer a custom HUD, an innovative healing system with several damage zones, drugs that will trigger a "bullet-time" effect, upgradeable weapons and enhanced enemy AI * About 11 hours of gameplay * 24 maps with varied environments * 61 characters * 13 weapons
It's playable - has awesome music, custom models, pretty interesting inventory with healing system, though the plot dissapointed me a little bit. Fighting was too rough sometimes, though this isn't suprising or weird 'cause healing system here is very similiar to one that fallout 3 has for example, although consequences of crippled limb for example were well... more realistic + it has some other stuff like bleeding out. It was one of the most advanced mod I played back in the day and I think it deserves to be played even though plot was dissapointing and sometimes stuff like healing materials were rare which was kind of annoying. I gotta replay it myself 'cause as you can deduce I played it sometime ago - 2011/2012ish. I wouldn't call this mod the best, but I wouldn't call it the worst either.
Highest Rated (6 agree) 10/10
One of the best HL2 mods I have played to date. The gameplay is fun, never really getting tiring with the ever-changing enemies, combat environments and features which kept me interested every step of the way. The introduction of features like bullet time had me worried at first, but proved to be fun to use and balanced out. The level design is extraordinary, with constantly changing environments that ensure non-linear gameplay. The use of Hl2's physics engine also creates an enjoyable level of…
May 24 2012 by robofork