【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue. b.Camp name change: China→General Leang USA→Ironside GLA→Mohmar"deathstrike" (In skirmish use the normal army,Some Mission map use the Real army) c.Complete recovery of 12 general challenges (General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike") d.The UI tone is changed from blue to gray red e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI f.Recovery of prisoners of War (POW trucks, prison detainees....) g.Part of the unit model is taken from the module Shockwave,And the model is optimized. h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI i.The 4G memory patch has been used, and the frequency of some AI detection has been reduced. Even 7 Hard AI can run normally.

Add file Report ZeroHour Continue V1.53
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Continue_V1.53.zip
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Full Version
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taofaikwai
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262.23mb (274,963,315 bytes)
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4,556 (10 today)
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fb682600dd806072e68c0a1fdef349c5
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【Installation method】 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!)

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ZeroHour Continue V1.53
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Guest
Guest

final version ?

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Guest
Guest

نرجو تطوير نسخه جنرال خاصه بالموبايلات وتكون بنفس جرافيك اللعبه العاديه

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Guest
Guest

como lo instalo

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taofaikwai Author
taofaikwai

If you think this is a good work, please give the author a sponsorship. Thank you.
Paypal:qdmyhs@163.com

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croa7ian
croa7ian

For some reason I can't build cannons and patriot systems for USA mission 3... for that matter I couldn't build them during mission 2 too... is this a bug or was it intentional? On youtube someone actually finished this mission but he was able to build defenses.

I'm playing on brutal... haven't played on hard or normal for that matter... does that make any difference?

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C&C: Generals Zero Hour
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