this mod... it once had a target, but now, it is pieces after my data transfer from my old computer went awry. so, right now, it is scattered all over my computer. but, this summer, it seems like i did a few fixes. so, once i make a clear image for this mod, i will also write a proper description.
as for the faction, i am in the process of naming it, but as you can see from the few samples of the said faction's units, its theme is evident.
first of all, here is ze command centre.

shown next, are the infantry replacements for base soldier, anti-air/armour, and a bomber, in that order.



and here, is the model of the unique faction's anti-air.
i posted the model for the basic tank, but it might already be obsolete, so i will not be including it here.

saving the best for last, until now, the renders were of unnamed units.
however, here... is.. the... AMERATSU CANNON!
it is a cannon (obviously) which looks like a temple when idle.
say, you might say "that is the gaia cannon!" or "a big gaia cannon ripoff!"
but it is not.
if you look at my description in the posted image, you will see that the reason for similarities is just convergent evolution.
besides, seen SWR content, i have not, for one year before i drew this baby's concepts.
so, you might say then, "oh, but the gaia creates earthquakes, what then, does this thing do?"
when it comes to that, it is a secret!
fufun, but the name "ameratsu" might give you a hint.

that said, ENJOY, and have a tiringly jolly school year!
nananana.... 16:58 update, no news,yes well... some news, bad tho, etc.etc.etc cannot wait to get my usb down here!
simple replacement for overlord model.... has a "heavier" look and... no cameos included, make them yourself
SAME upload as before, except with more models! some of them are designed for smilekiko contains a WIP battleship
FOR PUBLIC USE my emperor overlord gmax "source" model damaged and destroyed skin included, but gmax file uses only regular skin unique skin, does not...
no codes, just the model, and skins. has special "glow effects"(the red thingies on the pic, they "scuttle" across the vehicle)
i "donate" this to navy mod by smilekiko. anyone can use, but please smilekiko please try this... a submarine...
does NOT come with code code it yourself! read readme first. after all what is the use of a readme if it is not read, if it is not read it is not a readme...
not bad for 13 yrs old kid keep it up son and take care of the gla army make us a little stronger :)
keehe...
really, i am planning to make
demo - more high tech than all other gla factions, functions a bit like china
xhem - has lots of toxin goodies
slth - fast, stealthy and cheap, easy to use
Xhem?dont you mean Chem
oh! i mean chem! thanks, (i am a grammar mongol but, i cannot focus much when typing anything aside from codes)
Sorry for my comments earlier but it just seems like every mod that is not SWR or Europeon conflict is doing the same thing , don't you want your mod to be noted for something other then its download count? and its massive SP base? don't you want at least 10 players to go online dedicated to playing your mod? And be like , "hey this mod is great".
I was unaware you were pretty new to modding in general but there is room to improve as a Modder and both as a player , i suggest you strive to improve your skill on the ZH playground aka online 10000$ , 2 player 1v1s. Or something to that degree online. It would give you greater ideas for your mod other then just eyecandy. Understand?
Yeah. ussualy online people have "**** loads of ideas" like let's scrap just about every diversity of anything to make it balance. To them it's all about god damn balance. If that means keep it simple then its a sacrifice that must be done. I don't really agree with you on swr or european conflict and nothing else. SWR mods bring nothing really new, but just improve the zh formula as close to the universe as possible ( which ussualy means nothing really breathtaking ). European Conflict is a total conversion with no release content for the moment so i don't think anyone should judge it in any way until a first release. As for playing online to get idea, ... all i can tell you is that doing everything competitive means sacraficing alooot of game features for the sake of balance ( and take this from someone who studies gamedesign ).
oh, can somebody please take a look at my profile? it says 14 not 13 ^^!
and not to mention, my pc is very old (7-10 yrs)
and is getting crappy/what ever you could call it except amazing
Wow you are 13?!?!?!? I am 15 and can't mod worth a crap, i just like to play mods ^^
This is seriously just a pretty awful showcase from a 13 year-old looking for comments to some models he made by following a tutorial step-by-step...
At least he's trying. That's how it was done back in the day. Everyone jumped in and learned to mod by trial & error. Good or bad, they tried. I see way too much, "I can't mod, I need someone to do this for me" & "I don't like that, but even though I can't mod or model, you suck and should do it this way because I'm great at cool ideas". Cool ideas don't make a mod without the people or person willing to learn to bring those cool ideas into reality. Keep at it BloodSapphire1995, there's nothing wrong with learning by tutorials. TBH it's the quickest way to develop your skills. Just take what you learn and think outside the box on how you can apply it to other designs.
agree with you rebelmoon, even the most pro today started as newbs,
what made them pro is that they don't give up...
so along the way they learned how to do this...that
and later learned some good techniques
and in time became pros....
that is what i am aiming for....
Not everyone starts off as a Paradox, everyone has at least one or three Newbie mods around.
it's still early, and i am also re-starting the mod.
i will make sure the finished mod will be balanced, and good.
after all even tho i dub it "alpha" it is really below alpha