This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Stealth Laser Paladins? (view original)
Stealth Laser Paladins?
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
J.C.D. Author
J.C.D. - - 1,379 comments

This is basically what I have in mind for the Cold Fusion Paladin thingy: Moddb.com
Yes, I know, it's a Laser Crusader model, but imo it fits the Paladin better.
So which one do ya'll think I should go with?

Reply Good karma+3 votes
Gamemaster_Fox
Gamemaster_Fox - - 115 comments

I've seen something like this before multiple times... so go with it if you want to.

Reply Good karma Bad karma+3 votes
precision_bomber
precision_bomber - - 314 comments

I'd just right out put down laser paladins.
No need for stealth.

I mean, laser+stealth isn't exactly stealthy either.
since people can track the laser line to the exact location of the unit.

But hey, you're taking advice from a guy who had really flashy railgun snipers.

Reply Good karma Bad karma+2 votes
J.C.D. Author
J.C.D. - - 1,379 comments

Might make the Laser Crusader somewhat redundent but then again, the regular Paladin is better than the Crusader because it's a good Scorpion and even SCUD Launcher-Tomahawk deterrent (if I remember correctly.)

None of the Laser General's stealth units, like Laserfinders, are stealthed while firing.

I might just remove the stealth and add the Cold Fusion Paladin thingy I had in mind for the Laser and SupW generals. SupW's creates a lingering damage OCL and Laser Gen's deals laser damage. (And also the Laser Gen will have the SupW Gen's Advanced Cold Fusion Reactors.)

Reply Good karma+1 vote
reven29
reven29 - - 1 comments

or you could make it have the effect like a pathfinder where it turns invisible while parked but reveals while moving and shooting if you could work a way to do that out then it would be like the mirage tank from red alert

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

USA Laser General gets stealthed Paladins with a laser weapon replacing its normal gun, and still requires a General's Point. What do you guys think?

My other idea is to have the Paladin come with Cold Fusion Reactor Control Rods and to generate two points of power, instead of being stealthed.