Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Venator ingame
Post comment Comments
Avery4149
Avery4149 - - 14 comments

Nice animation for the opening front hanger of the venator class, but I think the fighters are bit big.

Reply Good karma Bad karma+7 votes
G.frost Creator
G.frost - - 463 comments

It's testing

Reply Good karma+7 votes
suerteto Author
suerteto - - 2,509 comments

Yes, we will reskale everything when we make it work fine. It's the most easier part

Reply Good karma+7 votes
Jspillman
Jspillman - - 9 comments

will it had order 66 ?

Reply Good karma Bad karma+1 vote
suerteto Author
suerteto - - 2,509 comments

Jspillman, the mod? Yes, it's planned as part of the campaign

Reply Good karma+2 votes
Feketics
Feketics - - 12 comments

Will there be a way to stop it from happening or a campaign in which is not included?

Reply Good karma Bad karma+1 vote
suerteto Author
suerteto - - 2,509 comments

All scenarios are possible :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Hi guys, I promised something special if we made it to top 100 and I hope this qualifies as special :)
We added finally the Venator class Star Destroyer ingame and we managed to make it via lua scripting that every time fighters are spawn, the main hangar opens :)

- Credits

- Script - fr0st47/Sudno
- Model - Krome Studio
- Textures - Krome Studio / fr0st47
- Animation - fr0st47
- Assambly - fr0st47