Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict
Hi guys, I promised something special if we made it to top 100 and I hope this qualifies as special :)
We added finally the Venator class Star Destroyer ingame and we managed to make it via lua scripting that every time fighters are spawn, the main hangar opens :)
- Credits
- Script - fr0st47/Sudno
- Model - Krome Studio
- Textures - Krome Studio / fr0st47
- Animation - fr0st47
- Assambly - fr0st47
Nice animation for the opening front hanger of the venator class, but I think the fighters are bit big.
It's testing
Yes, we will reskale everything when we make it work fine. It's the most easier part
will it had order 66 ?
Jspillman, the mod? Yes, it's planned as part of the campaign
Will there be a way to stop it from happening or a campaign in which is not included?
All scenarios are possible :)