Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

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All Phase 1 Clone troopers and their abilities, that we want to include in the mod

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Hello, guys, our new update is about the Phase 1 Clone troopers, as they are essential part of anything connected to The Clone wars :)

This is a WIP list of all Ph1 Clone trooper types and their respective abilities. It's not final and maybe some things are going to change until release.
But most important, we realy want to hear you guys, what do you think and what do you want to be added. We are open to any suggestions and questions :)

The list:

Regular Clone trooper infantry:

DC-15S blaster - Spread out ability
DC-15A rifle - Spread out ability
DC-15S backpack - Spread out ability

Senior clone troopers:
Sergeant - Take cover ability, better line of sight
Lieutenant - Take cover ability, better line of sight
Captain - Take - cover ability, Enhance defense and line of sight to all infantry
Major - Take cover ability, Air strike, Enhance defense and line of sight to all infantry
Commander - Take cover ability, Call reinforcements(Landing party), Enhance defense and line of sight to all infantry
Artillery Commander - Take cover ability, Enhance defense and line of sight to all infantry, Concentrate fire ability

Special clone troopers:
Rocket Launcher - Take cover ability, Deploy mines ability
Sniper - Deploy turrer ability, Sprint ability
Sniper Spotter - FOW reveal ping ability, Deploy mines ability
Jetpack - Take cover ability, Jetpack
Medic - Take cover ability, Sprint ability, Heal infantry and heroes
Engineer - Take cover ability, Deploy mines ability, Repair vehicles and turrets
Flame-thrower - Take cover ability, Sprint ability
Landing party troopers - Sprint ability, Deploy remote explosive (only reinforcements)
Z6 - Sprint ability
EWEB - Deploy, Sprint ability

BARC - Take cover ability, Drop sticky bomb (Spawn after BARC Speeder death)
ARF - Take cover ability , FOW reveal ping ability (Spawn after AT-RT death)
Driver - Take cover ability, Steal enemy vehicle (Spawn after AT-TE and other heavy vehicles death), Repair vehicles
Gunner - Take cover ability, Repair vehicles and turrets (Spawn after AV-7, AT-TE and other heavy vehicles death)
Cannon Spotter - FOW reveal ping ability, Take coverability (Gun crew and escort)

Comments
Darth_Saber
Darth_Saber

Give the engineers the ability to also repair air vehicles. In so many mods, air support repair is sadly neglected, which is odd since anything that is built can be repaired.

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suerteto Author
suerteto

Thank you! I hope it's possible, as some air vehicles are not very stationary, but we will try this :) Repair station also will repair air units

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Darth_Saber
Darth_Saber

Thank you, suerteto; given a larger radius of influence, it should not be difficult for a mechanic / engineer to repair an air support unit.

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suerteto Author
suerteto

Yeah, but that will make engineers to rrpair ground vehicles from too great distance and that don't look very good. But we will find the balance :)

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Axxif
Axxif

Why give the Z6 guy sprinting ability? Lol last I checked that gun is rather heavy.

Maybe a demoralization of the enemy ability (for non-droids of course) or a suppressive fire ability or such?

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suerteto Author
suerteto

Because it's heavy, the trooper is moving slower than the others most of the time. But in time of danger, or when he need to deploy fast he can sprint for a short time :)

Hmm, can you please explain in more details your idea for those abilities abilities

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Guest
Guest

So are Clone Troopers going to be exclusively built on Kamino or are you going to have them buildable elsewhere?

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suerteto Author
suerteto

Not only on Kamino of course. Few other planets will have cloning facilities

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BernieBerns
BernieBerns

Actually a great idea. Not all planets should create clones (even though its not canon) because it would be more strategic and you have to defend certain planets more. But if it was only Kamino that would be a little bit fun too, you would have to protect it a lot.

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Guest
Guest

What's the difference between this mod and the other clone war mods?

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suerteto Author
suerteto

A lot of things. Just stay around and wait to see our work :)

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AnsonTrask
AnsonTrask

Are you just consentrating on the republic now and then moving on to CIS because you haven't put many lists up for the Feds.

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suerteto Author
suerteto

Yes, our focus is on GAR now

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Mrragger
Mrragger

colud you give some clones the abilities to throw EMP Grenades of have you special clones that they can this?

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suerteto Author
suerteto

We have plans for that, but the initial test was all fails, so I left this for later

Reply Good karma+1 vote
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