Gametypes is an overhaul of the balancing of Scorpion's mod started roughly back in 2006 or 2007. Its aim is to provide a more durable feel to the ships and realistic handling of gameplay features.
My latest release of Gametypes. The most recent changes include: 1.27 -Removed Terran bonus mentioned in 1.26 due to balance issues -Added conquest.ini to enable 32bit textures and higher resolutions
1.27
-Removed Terran bonus mentioned in 1.26 due to balance issues
-Added conquest.ini to enable 32bit textures and higher resolutions
1.26
-Fixed projectile/beam damages to reflect damages 1.2 change log.
-Added Corvette to Terran Refinery build list as an experimental racial bonus.
1.25
-Repositioned Lancer Cruiser build button
-Added Light Shipyard ships to the Heavy Shipyard construction list
-Removed remaining blackhole spawn
1.24
-Light Shipyards can now build Lancer Cruisers
1.23
-Reduced command point costs of Mantis and Celareon weapon platforms to bring them in line with Terran changes.
-Plasma Hive command point cost reduced to 3(5)
-Plasma Spitter command point cost reduced to 1(3)
-Voraak Cannon command point cost reduced to 5(8)
-ESP Coil command point cost reduced to 1(2)
-Hydrofoil command point cost reduced to 1(3)
-Proteus command point cost increased to 3(2)
-Starburst command point cost decreased to 8(18)
-Increased Celareon Portal range to 6(2)
-Increased Celareon Portal command point cost to 12(5)
-Supply Ship command point costs reduced to 1(3)
-Canged Supply Ship ranges and supply rates based on race
Zorap: 7.5 supply rate(5), supply range 2(2)
Stratum: 3.5 supply rate(5), supply range 4(2.5)
Terran Supply Ship: 5 supply rate(5), supply range 3(2.5)
-Corrected mistake in 1.19 change log. Lancer cruiser range is 3.75(3.5)
1.22
-Balckholes removal
1.21
-Increased Fleet Carrier fighter damage to 6(3(Hive Carrier 5)
-Increased Space Station fighter damage to 6(2(Hive Carrier 5)
-Increased Corvette damage to 5(3)
-Increased Voraak Cannon damage to 300(100)
-Increased Hive Carrier Repellant cloud DPS to 4(1)
-Decreased Hyades nebula DPS to 2.25(5)
1.2
-Increased supplies of the Missile crusier to 145(100)
-Increased Corvette hull points to 350(200)
-Increased Taos hull points to 275(160)
-Increased Scout Carrier hull points to 300(160)
-Decreased Khamir build time to 15(90, Scout carrier 25, Corvette 38)
-Increased cost of Terran Battleship to 1350 ore and 300 crew(1000 ore, 200 crew)
-Increased cost of Celareon Trireme to 1350 gas and decreased crew to 200(1200 gas, 300 crew)
-Decreased cost of Mantis Scarab to 1000 ore(crew cost is 400(Ore was at 1500)
-Increased Ion Cannon Range to 30.
-Decreased Laser Turret command point cost to 1(3)
-Decreased Space Station command point cost to 3(6)
-Decreased Space station resource costs to 750 ore, 350 gas(1500 ore, 1500 gas)
-Rebalanced storages by adding storage amounts to Shipyards and partially removing storage from refinery
type structures.
Name:ore storage, gas storage, crew storage.
Thripid:850, 600, 350
Niad:4500, 3000, 2400
Light Shipyard:875, 675, 100
Heavy Shipyard:4000, 2800, 1200
Pavilion:500, 900, 100
Greater Pavilion:1500, 3600, 900
Collector:225, 150, 90
Greater Collector:1125, 750, 600
Warlord Training Center:600 crew
Refinery:1000, 700
Marine Training Facility:30 crew
Naval Academy:350 crew
Oxidator:375, 900
Bunker:50 crew
Citadel:250 crew
-Increased damage of Hyades nebula from 0.2 to 5.
-Increased duration of Gravity Well to 45 seconds(15)
-Increased damage of Corvette to 7(3)
-Increased damage of Taos to 9(4)
-Increased damage of Khamir to 4(3)
1.19
-Rebalanced Celareon and Terran ranges(Monolith 4.5(5), Dreadnaught 5(4.5), Trireme 3(5), Battleship 5(3)-
, Taos 1.75(2), Corvette 2(1.75), Lancer Cruiser 3.75(3))
-Mantis Thripid now costs 1500 ore and 500 gas(2000 ore)
-Terran Fleet Carrier now has an additional wing of fighters.
1.18
-Switched ore and gas costs of a large amount of Celareon platforms so as to make them more gas reliant.
-Reduced ore cost of Acropolis to 2000(3000)
-Changed Celareon Jumpgate ore cost to 200 and gas cost to 800(1000 ore)
-Changed Mantis jumpgate cost to 650 ore and 650 gas(1000 ore)
-changed Terran jumpgate cost to 800 ore and 200 gas(1000 ore)
-Changed resource costs of Celareon Bunker(Marine Training Facility equivalent) to 350 ore and 800 gas(1000 ore)
-Reduced Oxidator cost to 800 ore(1000)
-Changed Pavilion cost to 500 ore and 1500 gas(2000 ore)
-Changed Taos model back to original model
-Galiot(celareon harvester) cost changed to 25 ore and 175 gas
-Added two new systems for large play.
A system composed of a large hyades nebula.
A system with 0-2 moons in a large planetary debris field(Asteroid field)
1.17
-Hive Carrier hull point 1450(650)
-Hive Carrier sensor range increased to 7(5)
-Hive carrier shields increased to 17%(10%)
-Corvette supply points increased to 200(120)
-Aurora range increased to 3.75(3)
1.16
-Removed Infiltrator model replacement due to crashing issues
-Removed Tiamat model replacement.
-Fleet Carrier supplies increased to 800(600)
-Fleet Carrier build time reduced to 160(180)
-Fleet Carrier range increased to 9(7(Tiamat=12)
-Fleet Carrier sensor range increased to 7.25(4)
-Dreadnought shields increased to 27.5%(20%(Tiamat=30%)
-Monolith shields increased to 22.5%(20%(Tiamat=30%)
-Taos command point cost reduced to 1(2)
-Taos build time reduced to 28(30(Corvette 38)
-Scout Carrier range increased to 6(5)
-Scout Carrier sensor range increased to 4.25(3)
-Frigate hull points increased to 575(500)
-Frigate build time reduced to 55(75(Missile Cruiser=84)
-Lancer Cruiser hull points increased to 1000(700(Missile Cruiser=875)
-Lancer Cruiser command point cost reduced to 4(7)
-Aurora hull points increased to 900(600)
-Aurora build time increased to 100(83)
-Aurora command point cost increased to 4(3)
-Polaris hull points increased to 540(370)
-Seeker hullpoints reduced to 150(200)
-Seeker supplies reduced to 75(400)
1.15
-Replacement models for the following: Tiamat, Taos(Reverted in an unspecified version), Infiltrator, Missile Cruiser, Corvette
1.14
-reduced Tiamat hull points to 3000(4500)
-Tiamat command point cost reduced to 15(20)(Reverted at unspecified point)
-Dreadnought hull points increased to 3750(3000)
-Monolith range inreased to 5(4.5(trireme=5, dreadnought 4.5)
-Monolith hull points increased to 3250(2000)
-Monolith command point cost increased to 10(9)
-All reconnaissance ships' sensor radius increased to 6(4)
-Warlord Training Grounds resource costs reduced to 2000 metal(2000 no change), 300 gas(500), 150 crew(300)
-Jumpgates provide 8 command points(6)
1.12
-Mantis and Terran reconnaissance ships recieve cloaks
-Mantis and Celareon reconnaissance ships recieve model replacements
-50% of the Terran ships recieve model replacements
-Removal of command point costs from both reconnaissance and harvesting ships
-jumpgates now provide 6 command points(2)
-Mutation colony now has the same sensor range as an eyestalk
-Greater Collectors now provide greater storage then collectors
-blackholes now do 30000 damage(7500)
1.11
-new command point structure(1 for 1 planet slot structures 2 for 2 and 3 for 3)
-jumpgates now provide 2 command points(12)
1.00-1.10
All notes lost.