A submod for Westeros: Total War designed to bring the look, the feel and the sounds of HBO's Game of Thrones to the world of Westeros. (Alas I have no affiliation with HBO) This submod is currently for version 0.53 of Westeros: Total War which is currently in Alpha stages but with a devoted mod team working hard to bring it to a full release. The submod is compatible with both the Standard (Vanilla) version of Westeros 0.53 and also the Enhanced version. It is highly recommended that you visit the official mod page at TWCenter.net to get precise details and installation help.

Add file GoT Patch - Nights Watch diplomacy, Ammo for dragons, Improved Wildlings!
Filename
GoT_Patch.1.rar
Category
Patch
Uploader
Mr_Nygren
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48.71kb (49,878 bytes)
Downloads
64 (36 today)
MD5 Hash
39c5621aa7ee155a25dc6ea2bfa6219c
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Description

Hello, this is a small patch for the latest release of the mod - adding an updated export_decsr_units-file to the data-folder of the mod which will increase the numbers of Wildlings in a unit - both me and Firestorm felt that they were too weak and needed to be similar to in AoPK which the balancing is based off of. All the dragons have twice the ammunition now as I felt they needed more ammo - Dany also has the added ability to fire while moving around making her stronger than the other dragons. Edric Storm/Gendry wasn't in the campaign for House Renly in battle due to a mistake so he has been added - and finally the Nights Watch used to be neutral which caused House Stark to invade etc - I've made them allied to everyone in the game except the Wildlings, the rebels, the Others and House Bolton - so expect the border with House Stark to be peaceful now until the Boltons come knocking. Install by placing the "data"-folder in the main directory of the mod named "GoT" - overwrite the old

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GoT Patch - Nights Watch diplomacy, Ammo for dragons, Improved Wildlings!
Comments
Mr_Nygren Author
Mr_Nygren

Please re-download this patch if you were among the first three people that did download it.. I had forgotten to remove a unit I had added that weren't supposed to be in the file - so it will cause the mod not to start.

Reply Good karma+1 vote
Guest
Guest

Hello this patch works in version 5.0?

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Mr_Nygren Author
Mr_Nygren

5.5 only.

Reply Good karma+1 vote
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Medieval II: Total War: Kingdoms
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Inarus
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Twcenter.net
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