This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
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Flyers | Locked | |
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Dec 31 2014 Anchor | ||
What shoud we do with flyers? The one solution is to nerf the powerful ones, so all flyers will be doing only one role (anti-infantry, anti-tank or anti-flyer). The other is to buff weak ones, so all flyers will be multifunctional. The third solution would be to make several flyers for all the races that will fullfil different roles. But this requires a lot of new models, that we can't afford, because there is already too many models in to do list. |
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