Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

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Catching you up to where the mod is now we've hit the moddb word count requirements

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Version 3.3.3 - 2020-07-16

  • Cleaned up the code underpinning the mod
  • Fixed save button for custom difficulty sometimes needing to be pressed twice
  • Faction Tech now disabled by default

Version 3.3.2 - 2020-07-14

  • Fixed the new war UI not loading

Version 3.3.1 - 2020-07-14

  • Corrected an error in Planetary Intelligence that could delay the display of the jump button
  • Cleaned up code for inserting HTML into gw_start

Version 3.3.0 - 2020-07-13

  • Added new option "Faction Tech" which applies random tech card bonuses to the AI

Version 3.2.1 - 2020-07-12

  • Corrected minions and additional factions being assigned the Tutorial Commander if Tougher Commanders was enabled
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