Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 3.2.0 released

New Tougher Commanders feature helps increase the challenge

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Due to a bad merge the changes of v3.1.1 were not actually applied.

  • Fixed AI not using starting location evaluation function
  • Added starting location evaluation function to GW-Custom
  • Replaced shadowing of gw_play.js with injection of code into the gw_play scene - thanks to wondible for his ever-invaluable aid
  • Removed TITANS ownership requirement from Tougher Commanders as it no longer requires use of the TITANS Tutorial Commander
  • Reduced health of Tougher Commanders from 1,000,000 to 25,000 to match Commander Armor tech
  • Removed build and storage bonuses from Tougher Commanders
  • Tougher Commanders now applies Commander Combat Tech to all enemy commanders on a boss world
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