Age of Empires III: Galactic Conflict is a non-commercial, fan-based Star Wars themed mod under construction for Ensemble’s Studios Age of Empires III, drawing inspiration from several star wars games such as Galactic Battlegrounds, Force Commander and Empire at War, AoE3: GC aims to bring the star wars universe to the great RTS game of Age of Empires III.

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DwatchRazgriz
DwatchRazgriz - - 556 comments

It's fuqing alive...Pulled a Frankenstien on this on.

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av29
av29 - - 127 comments

Video please! Did you fix the walker bipedal animations?

We would appreciate an alpha with 1-2 factions! :)

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Titan_Joker Author
Titan_Joker - - 170 comments

Better! I've found a much more effective method to give animations from game units to imported models. As a pinnacle of it, I managed to give the AT-AT the animations of the moose!

Yet it still comes with problems... For example, the base game animation for a moose it's very fast, so the AT-AT looks silly walking like that -- If there is a modder out there who knows how to slow down animations, please let me know.

Also, when resizing it from a the size of a moose to that of an AT-AT the specular maps get all messed up, and the AT-AT shines like he's Edward Cullen having a sunbath...

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av29
av29 - - 127 comments

Well, I'm not active in the AoE community. You will know better than me them... Wars of Liberty, AoeHeaven, and Napoleonic Era forums... Cause the engine is somewhat shared with AoM (just trying to help, I really don't have a clue), maybe you could ask help from there, asking in AoM? I Dunno.

Just asking the obvious, if you slow the movement of the unit, the animation don't slow down?

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av29
av29 - - 127 comments

Well, I think that this game doesn't handle too well speculars maps, it haves a lot of shiny random things... At least AT-AT are metal and grey/white and should be shiny with sun... But if it's dazzling.. :(

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Maxyms
Maxyms - - 510 comments

Man this mod is not dead. It's just. Awesome.

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Guest
Guest - - 688,627 comments

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Description

The previously mentioned starfigher-physics project I've worked on was entirely tested on the Separatist aerial unit roster, and as such, the CIS's aerial unit roster is the first to be finished with the new starfighter physics.

In attendence:

- Vulture Droid Starfighter (Fighter-class)
- Hyena-class Bomber Droid (Bomber-class)
- Droid Tri-Fighter (Interceptor-class)

Original Meshes and Textures: Star Wars: Clone Wars Adventures
Models and textures modified by me.