2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.
So, I have some seriously mixed feelings about this.
First, what's good.
The art direction is phenomenal. You absolutely pin this grungy, dirty and almost apocalyptic future vibe. The enemies, npc, and the protagonist look awesome (even if Myo looks a bit like a reskinned Mossman). The music is pretty good too. Most importantly, this game is HUGE. Before I got tired of it after playing for about five hours, I wasn't even half way through. Huge bulk of work.The weapons are creatively-designed and tons of fun to use (except the hammer, worst swing in a game I've ever seen).
That's about the best I can say of it sadly. This Mod is made (mostly) by one person, and it sure shows. The layouts of the levels can be cryptic and down-right infuriating, with not a lot of hints on what to do, like MaxOfS2D said. (For example, wandering around the house you START IN, until I looked up a walkthrough and figured out you need to grab and object and break a window to get a key on a ledge outside your window to progress, with no hints otherwise about this). This wouldn't be so bad if Myo's vertical leap wasn't so pathetic. She jumps literally six inches, and gets caught on every single raised object imaginable, making this game quite frustrating to play. Thank goodness she can run at mach 10 to gain some momentum and go a bit higher, but it really feels like she needs to jump higher. Another issue is the fact that 75% of every line of dialog being completely incomprehensible. Everyone is either too quiet or distorted horribly by robotic tones. If the dialog were clearer perhaps it would give better direction. Another thing, the game seems downright unfair and seems quite challenging, even on Easy. Then there's the fact many of the controls are unadjustable (can't remap slo-mo or flame-shooting, boooo), and I can't turn off the garish film grain that is pervasive throughout the game. Another big, fat issue is no way whatsoever to tell where your rounds go. A simple dot would be nice to have an IDEA of where my bullets will go.
Overall this Mod has astounding potential that really needs a full team to do it justice (most of all level designers). The aesthetics are all there to make a fantastic story (I'd try to tell you how the story is but the game isn't clear on that either, because the dialog is very hard to hear- this game is BEGGING for subtitles). The amount of effort put in to this work is staggering, especially for one person. But as a work on its own, it needs some serious, serious improvements if its going to stand on its own.
Good job, and don't stop developing. This needs far, FAR more work, but once you can iron everything out and streamline the experience then this mod could be legendary.
Highest Rated (13 agree) 8/10
At first let me tell you that I review the 1.0 version here. This mod is one single masterpiece. It takes a place now in my hall of fame hl2 mod list in my head, I wish I could give it a 10, I really wish, but sadly there are some flaws which makes it impossible todo so for me. The good things: This mod does have a straight out amazing atmosphere. Everything fits, the level design is impressive to revolutioning. You walk over house roofs then down to the canals to get back into a house to cross…
Jan 15 2012 by SolidFake