Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

Post news Report RSS New models and new effects!

What a crazy two weeks is has been for this Star Wars total conversion mod!!

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When I posted our last news piece, we recently obtained a wonderful modeller/texturer by the name of HotDog. He made an incredibly detailed model of the XQ-4 station. Since then we have hired two new modellers/texturists, Kalo and Lord X. They are well known in the Empire at War community not only for their fabulous models but also for their great senses of humour! That being said, I wanted to give our amazing fans an update of what we've been up to in the past little while.

In terms of HotDog, he's been working tirelessly on the Corellian Patrol Boat model using ScribbleHEAD's blueprint as a guide. Here are the images of his WIP:Here is the blueprint:

Here are the WIP images:


He is currently in the process of now refining the model and texturing it. I will post up images as soon as he completes that phase of this project.

Kalo started work on the three satellite variants that you will see littered around planets and bases. They will have functioning turrets/missiles launchers/radar dishes as well as faction specific colouring. Here is a render of his brilliant work!


In between creating this project, Kalo also worked on optimizing our beautiful Neutron Star Class Bulk Cruiser. It's amazing what he's done to Overfiend's model and the performance saving is outstanding. Below, the model on the left is optimized with 2000 less polygons than the model on the right.


His next project is the creation of our new Hutt Capital Fleet (yes, you read correctly) working in tandem with Lord X. He will also work on our capital ship wreck project. More details about both to come soon!

Out last big development comes in the effects department with our graphic mod lead, FriendlyFire, creating the visual BOOM for our models. He's had worked on the project tireleslly over the past few weeks and I'm so pleased with the results. I can't imagine how good these models and effects will look with our capital ship wreck models! Below is a video of his work:


Videos & Audio - Freeworlds: Tides of War Mod for Freelancer - Mod DB
As always any comments, suggestions or questions are always welcomed!
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alenoguerol
alenoguerol - - 622 comments

the video is not processed yet but i will look at it tomorrow
good models so far. it seems that the turrets have been inspired from empire at war

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Ya, the modeller that did them is an Empire at War modder, so he does draw some inspiration from that game. I think he did a fabulous job, still, though.

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alenoguerol
alenoguerol - - 622 comments

indeed those looks pretty awesome also i just saw the wrecks and its a lot better than beafore. i just hope that there will be ship parts like empire at war in the future and ships tearing appart with death clones like EAW and/or Galaxies

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BlackSan
BlackSan - - 125 comments

May the force with you

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

MTFBWY, as well. Plus, we need all the help we can get :)

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TALON_UK
TALON_UK - - 1,156 comments

Nice update. Once again, loving that Corellian Partol Craft design, looking forward to seeing the finished model. Keep up the good work.

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Thanks, Talon. Saw the First Strike 1.5 trailer just recently and I have to say I was blown away. You guys are doing some incredible stuff with your mod. (For those of you that play battefiled 2142, I definitely recommend First Strike if you love Star Wars)

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micky123
micky123 - - 3,581 comments

Good update :D keep up the good work (Y) :)

PS: The models are epic lol :P

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TALON_UK
TALON_UK - - 1,156 comments

Cheers Sushi. Just checked out the vids, fantastic work, nice attention to detail with the fragments spinning off and having their own little explosions, really quite epic.

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Elementalist
Elementalist - - 732 comments

So no hulking wrecks a la Empire at War? Too bad, but what is done still looks amazing. Great work!

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

Oh no, we're definitely going to be having wrecks like this one: Moddb.com
These are just the explosion effects you'll see when the ship goes boom :)

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Elementalist
Elementalist - - 732 comments

Ahhh, wow, I missed that one. Incredible! :D

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KodY
KodY - - 102 comments

Nice.
Would be cool if the debris would be longer visible.
Would it be much of a performance drain if it stays for like a minute?

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FW:ToW_Sushi Author
FW:ToW_Sushi - - 1,450 comments

With our bigger debris, they'll be viewable for one or two minutes.

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TWZCatinHat
TWZCatinHat - - 134 comments

Great work :D

Can't want to vote this mod of the year ;)

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Radar11m
Radar11m - - 694 comments

Impressive gj dev team

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