As you may know already, there will be no missions in Freeworlds: Tides of War. So, the question is : what are we replacing them with?
The first idea is to put a lot of hostile NPC everywhere. That's what I've done when populating systems. Around 10% of the NPCs you encounter are pirates. The galaxy isn't homogeneous : core systems are safer than Outer Rim territories, and even within a same system there can be huge variations : stay close to Military Checkpoints and Police Outpost to be protected! On the other hand, most of the pirate bases are under imperial or republican assault.
Besides, around eight months ago Aldebaran came with another, new and great idea : the Raid Systems. You may have already heard this word before. Basically, they are small systems dedicated for fighting. In these systems, you will be fighting waves of NPCs, and progress in the system until you reach the final objective (for example, a boss). With Raids, we're not only replacing missions, but we're giving them a background. You're actually trying to do something, and not just kill swarms of NPCs without thinking.
The first mission was called the Battle of Yavin. Watch a clip of it below:
Here's our latest mission: Battle of Bilbringi
I will update this feature showing the new mission systems as we make them.
Sounds great! Can't wait to see how it all pans out.
Sounds Excellent.
A nice new system
Wow that is a great idea.
I remember the battle of Yavin in X-Wing Alliance...
Will you guys stay true to the events of the battle(e.g same enemy unit types)?