FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.

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+FOV is great, but not in 3D... (Games : FUEL : Mods : FUEL: REFUELED : Forum : Suggestions & Wish-list : +FOV is great, but not in 3D...) Locked
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Mar 9 2011 Anchor

I play FUEL in 3D, and one thing that I have learned about 3D - field of view is a bad bad thing. Don't get me wrong, I would always crank it up before 3D, loving it. But in 3D, apart from making you feel sick, it ruins the proportions of things, making things seem too small and toy-like, and ruins the depth perception and basically, ruins the whole point of 3D.

So, can you either a) teach me how to play around with FOV myself (I can mod, check out the JC2FPS Just Cause 2 first person mod - that's me :D), or include it as an option to toggle, predefine as normal (in fact 35 degrees seems to be ideal for a zero FOV experience) in the closed beta?

Thanks a lot mate, and looking forward, especially, to the weather controls. Keep up the good work!

Kaii

EDIT: Any chance you can stop the camera vibrating with the vehicle in "first person" mode? Its makes first person impossible, even on tarmac...

Can't seem to find the values that control FOV, and I have gone through your mod files. But there are a LOT of possibilities, so would be great if you could let me know what they are. Cheers!

(when you see this, check steam, I may be online)

Edited by: DrKaii

Vetron
Vetron FUEL: REFUELED Developer
Mar 16 2011 Anchor

Hi, I've personally not used 3D so I have no idea of the affect camera changes may have on it.

Vehicle cameras are contained by default in a file called VehiclesParam.tsc, but in FUEL REFUELED this file has been disregarded in favour of seperating each vehicle parameters into a individual file - found in the FUEL REFUELED/Vehicles directory.

\fuel\FUEL_REFUELED\Vehicles1_Bike1_Sludgeray\VehiclePP.java is one of these files.

The parameters you need to edit are as follows:

  • VehiclePP 512, 513 and 514 control the camera FOV for the widest/most zoomed out view. 512 is the closest value when the vheicle is stationary, and the other values control the FOV as the vehicle accelrates. Currently I have this set at 95 for closest and 105/125 when the vehicle is in motion for example.
  • VehiclePP 545, 546, 547 works in the same way but is the closest view.
  • VehiclePP 413, 414 and 415 is the internal view.

The files are slowly being moved, and will be finished by the time the BETA is complete - currently the bikes, quads, hovercraft and dragster are all in the correct file directory. The point of this is that it allows users to change the camera for a specific vehicle, rather than every vehicle in the game.

I've given you access to the closed BETA - I recently made changes to cameras and would be interested in the effects it has on 3D (it will probably screw it up even more lol). If you are able to tweak these cameras for 3D user support then that would be great. - I've used the first person mod for Just Cause 2 - its a great mod:D

I'll look into the vibrating - not sure on the exact value right now, although I'm sure I've played around with it in the past.

- Vetron

Edited by: Vetron

Mar 29 2011 Anchor

Ok contacting you here but please try to reply to me on Steam next time you are on.

I have found a good FOV value range for S3D players, although even in S3D you are going to have some hardcore FOV addicts who will still complain, so it is up to you if you want to include this as an option in your mod. I propagated the changes through all of your vehicle files.

However, 2 problems - 1 do you happen to know the value that controls the default pitch of the camera? The camera auto-centering seems to want to point the camera down at the floor a bit, which may be ok with wider FOVs, but at my reduced FOV it is too much - the horizon is in the top quarter of the screen!

Secondly, do you know what values determine the distance between the camera and the vehicle? This needs to be increased at lower FOVs.

Let me know asap and I'll get it done for you.

Amazing version by the way, I love all the new features, and FYI everything works beautifully in S3D.

As a side note, did you ever find the value to control the draw distance of the flora/fauna? I am running at constant 60 fps (or 120 fps in normal 3D) and it would be great to use all the spare processing power to improve the graphics somewhat. Increasing the flora/fauna draw distance would be the most obvious thing to start with!

Vetron
Vetron FUEL: REFUELED Developer
Mar 30 2011 Anchor

I'll try and get on steam sometime this week.

Ok camera pitch/height is controlled by PP542 and PP544, if you increase one you have to increase the other to flatten it out.
Distance is controlled by 539.
The values near this range alter various similar stuff too, they are replicated for each camera... so 542 would be closest view, and would be 410 (for internal view) etc.

I don't know a way to increase draw distance yet, it may be one of the values in the pp001.tsc file, I haven't managed to map out every value just yet. A good way I have of testing this is to simply increment the value of 10 or so paramaters by 100 and see what effect it has on the game to narrow it down and repeat for the next 10. Not found anything yet unless I missed it.

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