It's a megawad composed of short maps, where every map has death exit.
Will you find it in your heart?
It is planned to be 32 map megawad, that push MBF map format to the limit.
Right now there are only 27 maps(01-25+31,32).
Changelog:
Version 0.2 Alpha
-Removed ambush flag from teleporting monsters in soul sphere room (Map01)
-Added "tutorials" for map 02 and 05
-Changed Chaingun sprite order to make it closer to alpha/beta vesions
-Upgraded Railgun flash sprite
-Shootable Lamp health reduced from 50 to 20
-Upgraded grenade launcher fight in map 02
-New maps 06-10
Version 0.3
-Changed Beta lost souls placement in Map 04
-Fixed sky glitch in Map 08
-Added anti-cheeser in Map 07
-Added hints about keyed doors in Map 06
-Changed D_??? lump name, because Woof can't handle it
-Added more "power" to one of the jumppads in Map 10
-Added Gzdoom orbituary for chainsawer
-Added alpha/beta style keycards sprites
-Added Young Caco to Decorate, due to Gzdoom messed up Dehacked
-Purple skull key will lower, if a player fails to grab it, preventing getting stuck in Map 09
-Fixed GRUBBLE3 animated texture
-New maps 11-15+31
Version 0.4
-Added damage effect to one of the slime sector in Map 31
-Added COMPLVL lump, because MBF21 can't handle friendly monsters
-Edited Midi for Map 07 to work better with different Midi players
-Fixed candle bug in Map 11
-Added different "crush" texture in Map 11
-Added "Keep him close" message in Map 15
-Redesigned yellow keycard area in Map 15
-Changed CWILV graphic of Map 12 to Luna(Map 12 has two names now)
-Fixed fake sector flat bleeding in Map 09
-Tweaked Self Resurrecting Imp
-New maps 16-20+32
Version 0.5
-Added Pinky/Spectre sprites from Doom alpha/beta
-Modified and added Imps sprites to resemble the ones from prototypes of Doom
-Added armor bonus sprites from Doom alpha/beta
-Added Evil eye sprite from Doom alpha/beta
-Added Large brown tree from Doom alpha/beta
-Added unused recoil sprite for BFG9000
-Added Doom alpha/beta inspired player sprite
-Fixed texture aligment in Map 32
-Moved stimpacks in Map 17
-Fixed texture aligment in Map 01
-Changed the lamp to a candle in Map 18
-Changed teleporting second Cyberdemon trigger in Map 19
-Fixed vent flat texture in Map 12
-Added Chainsaw at the beginning of Map 32
-New maps 21-25