In this first update of 2018, various bits and pieces of work
that has been done in the time between last update and now.
Ho boy, am I good at regular updates. Almost another half year since last update. So what has been happening to Frontline Chaos in the mean time? I'll try to sum it up in one big picture:
From left to right, top to bottom:
Legion defences; Tech structure captured model update; Legion Dragoon; Tech structure captured model update
Tech Repair Bay; Fixed / expanded burning shrubbery 1; 2; Civilian Bunker variant
Tech Field Hospital; Revenant Crawler; Air unit marker; New explosion FX / debris
In this update, I will focus on the Legion defences and the Legion Dragoon. You can see the remainder as a sneak preview of things to come...
Gyret Turrets are light automated defences that protect Legion installations against infantry raids. Armed with two 20mm Gyret guns, it can quickly spit out rocket-propelled projectiles which detonate on impact. While meant as a deterrence against infantry, a Gyret Turret will also punish lighter vehicles that get within range.
Storm Cannons are dual-purpose defensive emplacements used by Legion forces. Equipped with a quadruple of 50mm flak cannons, which are fired in pairs to provide a continuous rate of fire. An unique feature among Legion's flak weapon designs enables it to be used against both air and ground targets. Vehicles will get pummelled into submission by the continuous rain of shells, and aerial targets get shredded by a storm of shrapnel.
Dragoons are large 4x4 armoured vehicles used by motorized Legion forces to perform reconnaissance duties. A powerful engine combined with a low center of mass makes the Dragoon one of the fastest vehicles on the battlefield. Outfitted with an automated twin-barreled Gyret turret, it can pick off enemy infantry before they can pose a threat to allied vehicles. To complement its intended duties, a Dragoon is equipped with various sensors which enables it to locate enemies before they can see it in return.
Armoured enough to withstand bullets and light ordnance, the Dragoon was never designed to take on anything bigger then itself. When faced with enemy vehicles, it must either rely on allies to take out the armoured threat, or use its greater mobility to stay clear.
As shown in the compilation image at the top there is plenty more to show, but all in due time.
You're getting better at texturing, those designs look pretty good as well, excellent work!
Thanks for the kind words Zeke :)
how does one get better at texturing? teach me your ways
Trial and error, looking at how others create textures, a lot of patience. I recommend following The_Hunter on Twitch as he sometimes streams himself modelling stuff for Rise of the Reds.
This mod looks awesome! Keep it up!
May I ask how close are you to a demo/first release?
Unknown at this stage.
i cant wait
let me test what's ready )