Improved AI, Hor+ FOV widescreen support, proper splitscreen support and improved gamepad support for Unreal Tournament 3

Report foxMod v0.8 - Installer
Filename
foxMod-v08.exe
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Full Version
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foxBoxInc
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346.59kb (354,911 bytes)
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7,013 (2 today)
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8ae04742e3cdc9fb876c6d2f327de8b4
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Description

The eighth release of foxMod sees improvements all around, particularly with AI, client-side features and interaction with vanilla UT clients.

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foxMod v0.8 - Installer
Comments
boss11
boss11

Great Job Dude!. Thank's, is it possible, that when you give a bot order, like cover me. That the bot cover you very well like in UT99. But even whit your superb mode. The UT3 bot, dont cover you that well. Like I said, is it possible to improuve on that!. Thank's in advance

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foxBoxInc Author
foxBoxInc

Out of curiosity, what did you have in mind? Having them stick closer to your in combat, or breaking off for combat more?

I can't remember how UT'99 works, though I still have it installed with the 436 source and could easily go take a look. The way it works currently in foxMod is that they follow you (or their SquadLeader if an all-bot squad) until they see an enemy, at which point they will stop following and break off for combat unless:
-- They get too far away
-- They lose sight of you
-- Both you and the bot have a Link Gun out (they will always follow within link range to power up the gun in this case)

This helps them stay mobile in combat and spread out, while also not getting too far away. One way I could make them stick together more is also checking line of sight to enemy before breaking off; in any case, if you have any specific suggestions, please feel free to share them! I try to keep an eye on comments as best I can. :)

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BlueZ95
BlueZ95

Hey Guys, nice work but my problem is that when I set gamepad sensitivity it only sets for 1st player not for rest of others i.e.2nd,3rd and 4th....
So please help me to set gamepad sensitivity for all 4 players.....

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foxBoxInc Author
foxBoxInc

For players 2-4 to set their sensitivity (and any other options for that matter), simply hit start on their controller to go into the options menu; each local player has a separate local profile, allowing all 4 players to use different sensitivities, control schemes, FOV settings, etc.

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Guest
Guest

Can I just have the split screen feature without the default controls being changed? I liked the default controls. =(

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Guest
Guest

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BlueZ95
BlueZ95

Thanx,it works....
But I've another problem that when i try to bind keys of gamepad it returns me in option menu...for example if i want to bind key of fine aiming,nothing happens...
So,Will you plz help me in this matter...

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foxBoxInc Author
foxBoxInc

The gamepad menu control is strange - you actually have to hit Start on the Keys menu to re-bind individual controls, and then hit A to confirm all changes when done (make sure you hit A and not B! B will cancel the changes).

This is how it normally is and I'm not sure how to change it for just the keys menu without affecting all the others, but maybe I'll look into it again in the future.

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BlueZ95
BlueZ95

Thanx for your reply and help....
i appreciate your work....
due to your foxmod I can play this game with my friends....
Thanx again....

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BlueZ95
BlueZ95

hey, can you plz tell me how to change players name in this game??
plz...

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foxBoxInc Author
foxBoxInc

foxMod currently only supports the guest-style naming for splitscreen players - the main reason being I'm not sure how to best implement a menu solution for it (splitscreen players can't receive keyboard input when in their respective options menus).

However, local splitscreen profiles are bound by name, and the code to handle dynamically saving/loading profiles based on in-game name switches is actually already implemented, just unused. I could, as a quick hack, simply allow the splitscreen names to be overridden via an INI edit or console command, but I'd really like to get a proper menu-based solution figured out instead.

Custom character support for splitscreen is something else I'd like to tackle, which also has some partial support already implemented - but that's a whole different monster...

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Guest
Guest

When i slide number of splitscreen players to 1 or 2, and reenter the game nothing has changed... I'm still left with the one screen, help please :)

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foxBoxInc Author
foxBoxInc

Sounds like you've installed the mod correct if the slider is there! Have you double-checked and made sure the foxMod mutator is active? :)

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Guest
Guest

I managed to get it to work with player one using keyboard & mouse & player 2 using a controller :D Tnx a lot! I use X360ce for configuring controls and edited the ini and made sure x360ce.ini was edited, and the pad was pointing to gamepad 2. I believe u also have to check my documents\ my games\Unreal Tournament 2003\ UTGame\Config and open UTGame.ini, there search for StringData=(Tag="Splitscreen", DefaultValueIndex=0) and change it to StringData=(Tag="Splitscreen", DefaultValueIndex=1)

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sztanin73
sztanin73

Foxmod=UT3 Evolution!Nice work,thanks for all mans.

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Guest
Guest

Hey I just stumbled upon this amazing work of yours. Thanks in advance by the way. Awesome project.

I don't know how to get it to work though. I see the Splitscreen slider and set it to 3 but where do you go from there? Please excuse I haven't played UT3 in forever so maybe I am forgetting an obvious step but when I go to Instant Action it's only ever against bots. How do I put other humans into it?

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Guest
Guest

Ok I figured out the mutator part haha

But is there a way to get it to run keyboard + 3 controllers?

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foxBoxInc Author
foxBoxInc

Yes actually - though it's a bit roundabout. Try plugging in your three controllers so the controllers are Player 1, 2 and 3 respectively. Then, during a loading screen (or any time your computer is particularly busy), take Player 1's controller and unplug it, then plug it back in very quickly. Since the computer is busy, there's a chance it will get confused and reassign the controller to Player 4. I know that sounds crazy - it's weird and it takes practice, but it's the best way I've found to do a keyboard+mouse + controller combo since there's no official way to reassign x360 controller numbers.

Hope this helps!

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Anxozt
Anxozt

Please make it compabile with Oversizer mod
it will be super

(it says errors about Oversizer mutator)

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foxBoxInc Author
foxBoxInc

It's actually really easy to extend this to cover virtually any mod, it just unfortunately involves compiling foxMod "on top of" the mod in question - which I can't have happen automatically within Unreal. I'd love to write an "extension" tool that could possibly do this for you, since it should be an easily automated process - but I can't make any guarantees. If I can't do that, I'll try to at least include steps for how to do this manually. We'll see! :)

(this is something I've wanted for a long time, as foxMod's changes themselves are written in such a way to be compatible with pretty much anything)

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Guest
Guest

Hi there, so me and my buddies play a lot of splitscreen UT3 on a projector. Killer mod, it's brilliant, we absolutely love it. We would love a way to change the splitscreen player names, even if it's by editing INI files (as you mentioned above). Any chance of a workaround? Thanks again for all the good work. Best, Peter

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foxBoxInc Author
foxBoxInc

Glad you like it! :) There is currently no workaround I can think of, though I can totally put this as an INI-config setting or console command next release (I'll probably also put in character customization as a console command to copy your current character to a local splitscreen profile, allowing you to set them up one-at-a-time at least). Since it's been over a year since the 0.8 release (what?), expect that Soon(tm). ;)

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Guest
Guest

PS I've noticed that the mod seems to disable the Horn key, which is used as the manual reload button on the Ballistic Weapons and Crucible Weapons packs. Is there a way around this? I read elsewhere that you've got a full-time job now, so I appreciate that you're busy. Being able to manually reload would be awesome though! Thanks again, Peter

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foxBoxInc Author
foxBoxInc

The horn key should still function, and I believe is mapped to D-Pad Up by default. Are there any activation errors presented when running the weapons pack and foxMod together? I'd check that and I guess also just double-check the key bindings - let me know if it's still giving you trouble!

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Yudoken
Yudoken

Hi!
I just recently stumbled about UT3 after looking up a 4p pc splitscreen shooter really love this mod and I use it regularly with a few friends.
I have to mention two things:
1.
The zip version somehow doesn't work right.
I've installed it (over a clean version without mods) in the right My documents folder and it showed up in the game but there wasn't any options to change controllers and the other stuff.
After using your installer it worked but I just wanted to mention that.
Maybe it's not compatible with the
The second problem is that when I start a local match with two or three players, the camera is zoomed to far out (probably a field of view problem).
With one or 4p I don't have this problem.
I tried to change the settings but I couldn't fix it.
I have to press start and go back to the game which fixes it but it's kinda annoying to do it very time.
Also I would like to know if your mod is fully compatible with "sinx mapmixer" which is really great!
Maybe it's causing problems with that.
I have uploaded some screenshots, maybe they can help.
Would love to see this getting fixed.
imgur .com/a/b9PGX#0 (have to separate it, new accounts are not allow to post links.
Thanks for reading and for the excellent mod and have a nice day!

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foxBoxInc Author
foxBoxInc

Hello, glad you like it so far. :)

With the manual zip install, you actually need to delete your old Config\UTGame.ini and Config\UTInput.ini for the mod's changes to take effect. The installer automatically does this for you (backing up the old ones first) - and since that worked, sounds like you've sorted it out!

I believe the FOV issue you're having is fixed for the upcoming release - which should be dropping soon™. As for MapMixer, the two should play nice, but for some reason do not. This has been a long-standing issue - I'll take another look at it this weekend.

Thanks for the feedback!

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oussama2013berghiche
oussama2013berghiche

I have PRobleme With FOXMODv0.8 , The Gamepad worked but When I use joystik to move Forward The player move Backward .. i Have : "Twin USB Network Gamepad" .. Just The PRoblem of Inverted Axis Y left Axis ..

Help Me PLease And Thank You :)

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choy456
choy456

nice mod bro but I have this inverted movements problem like when I use my controller to move forward it goes backwards and when you look to the left, the player will look up. BTW I'm using twin USB GAMEPAD it's just so weird and annoying.. I heard before there's something in UT3's folder where you can edit an INI file to adjust X and Y axis but I don't know how please help me bro thanks!

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QU4K3_4DD1CT
QU4K3_4DD1CT

So I used the installer version and i got the slider too and the mutator's enabled too (0.8) but when I add another player, the screen goes black and the only thing i can see is the hud of both the players but the game goes back to normal when i remove the added player. what should I do?

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