Forgotten Hope Secret Weapon (FHSW) is an unofficial continuation of the famous Forgotten Hope (FH), a Battlefield 1942 modification. We say unofficial since FHSW is developed by FH fans, not the original FH creators. In 2007 it started as a small addon but since then it has grown to be one of the biggest mods of all time!
What makes this mod special is that it adds lots of - but not only - Secret Weapons which saw limited or no action at all during WW2 like jet fighters and super heavy tanks. Some of the maps feature "what-if" battles like a landing operation on the Japanese mainland or attacking a secret German base in the African desert.
Over 650 different vehicles at land, sea and air featuring lots of Secret Weapons of WW2!
130 maps, from tight infantry action over pure tank and plane combat maps to full scale naval battles. Or everything at once!
150 hand weapons with new reload and moving animations for all (AT) rifles, bipods for MGs and (reworked) deployable weapons like mortars and heavy machine guns
12 nations: Australia, Canada, Finland, France, Germany, Great Britain, Hungary, Italy, Japan, Poland, Soviet Union and USA
Completely overhauled, more immersive sounds and effects
New techniques: switchable ammo, towable AT guns, altimeter for planes, napalm & cluster bombs, bayonets and much more
Heavily modified combat to enhance realism while not being overly complicated
Unique gameplay: Control the mysterious 1000-tonne tank "Ratte", use the Me 323 to transport tanks to the front line, fly Kamikaze missions against heavily armed Battleships or ... simply take a horse.
If you want to play online, your best bet is to join the discord (link above) since the servers are only active on specific times. Or check the historical data on the Gametracker links below to see when people join.
This is a full release. If you’re new to FHSW please follow the instructions of this guide.
If you have a previous version of FHSW installed and only want to update to 0.621 use the installer linked here: Moddb.com
I’ve tried to translate most of the changes from the Japanese dev blog, I can’t guarantee that everything is correct. The source is linked at the bottom of this news.
zoom feature added: Pressing the “X” key while in a vehicle lets you zoom in. This has to be installed manually. Navigate to ../Battlefield 1942/Mods/FHSW/readme/ and copy the User.con from there to ../Battlefield 1942/Mods/BF1942/Settings/Profiles/[your profile]/Controls
tanks: only tanks that historically had magnifying optics get the zoom feature
aircrafts: zoom feature only enabled on planes with at least 30mm guns
ships: main guns on battleships can be zoomed in twice, other ships once
potential game crash removed which was related to removing land mines via wrench
added crosshairs to hand held AT weapons such as Panzerfaust
now shells with a caliber of 94 mm and above can penetrate walls and hurt infantry hiding behind, previously this applied only to shells with a caliber of at least 150 mm
added new effects when AP or HEAT shells penetrate a target to give better feedback to the player
bomb damage reduced when hitting objective mode targets
fixed a bug that caused artillery shell explosions to not show up when they were fired from out of view distance
improved FOV on some AA guns
fixed flak tower collision mesh
coop works again but it’s limited to maps and vehicles which were in the game before v0.5
added missing vehicles to repair points and death bubbles
The Dutch army from FHT has been added to FHSW, you can find it on the two new maps shown at the bottom.
added F2A Buffalo: carrier aircraft which replaces some planes on the early Pacific maps for historical accuracy
fixed B25G parachute bombs which often destroyed your own plane
fixed 40mm Bofors hit marker
fixed an issue with the Atlanta-class cruiser torpedo launch which was assigned to the wrong mouse button
fixed the gun reload time on the Cleveland-class cruiser
added an indicator on the LST1 landing ship which lets you know how far the ramp has been lowered
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