Forbidden Halls 1.3
Full VersionBig dungeon for a new party. 9 levels, about 10 hours of gameplay.
Legend:
After a powerful explosion deep in the crystal mines of Al-Ator, a group of slaves found themselves caved in an ancient dungeon of unknown origin.
What will they find in the darkness below - their freedom or their doom?
Dungeon for a new party.
Current version: 1.3
Features:
- 9 big levels, full of secrets, riddles and traps (9-12 hours of gameplay)
- Each level has it's own atmosphere and story
- Some new kind of puzzles
- All spell runes has been changed, you'll need to find a scroll to cast properly
- Upgraded alchemy: new formulas, elixirs and ingredients
- Bunch of new items and some rebalance of an old ones (inspect your finds!)
- Resting will increase your hunger, use it wisely
- Some new visual effects
Implemented several user-made assets:
- High elf and dark elf temples by Daniv
- Shields and Gobelins by Merethif
- Cozy dungeon asset by Phitt
- Custom slime by Neikun
- Impaled skeletons by Skuggasveinn
Intro/outro music by Evgeny Gulyugin
Text editing by Akroma
Have a nice adventuring!
P.S. It is quite challenging for unexperienced players, so, if you don't like a hard fights, picking an easy difficulty might be a right choise.
Warning: it is nearly impossible to finish mod without an automap (oldschool mode).
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Big dungeon for a new party. 9 levels, about 10 hours of gameplay.
Big dungeon for a new party. 9 levels, about 10 hours of gameplay.
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Updated to version 1.2
- Squashed few little bugs
- Changed a bit balance of some fights
- Added new assets for a better flavour
- Some decorative changes here and there