For Hire is a Cooperative shooter for the Source 2007 Engine,combining a high attention to realism and tactical/stealth gameplay.
I've been reworking the training map a bit so that it's better optimized. With that out of the way, I decided to start added some much needed details to the interior of this building!
Note the modelled sandbags which fill the windows (this map is set on a Forward Operating Base in Afghanistan)
While you're cranking out models, model some pieces to use for railings! It'll be a lot tougher to make them look good with brushes.
Also, I think making the roof slanted or adding some detail to it would benefit the room.
Hey mate.
You know I love you, but I think the lighting is a bit flat. Try to play around more with colors or turn off a few of them to make the area more interesting. You can turn off the light from the left and use the natural, outside sunlight to create more interesting shades.
I like the rest a lot. Yep :)