Beta Release-Candidate-2
Please provide us with feedback.
This is the Beta Release-Candidate-2 of our Food Fight weapon mod.
Please provide us with feedback.
Notes:
-The skin of the Brocconade is not finished. Same goes for the code.
-Try the Rocket-Jump feature of the Salad Thrower secondary fire.
-The Jelly can be used in an offensive action.
-The Ha&Ka; Steinfrucht secondary fire is a close combat stab.
-The Cherry and Hallapenjo (JalapeƱo) cans are for the Canopener.
Have fun...
Your structure studio.
PLEASE RE-DOWNLOAD THE MOD !!!
Our Coder:
"I forgot to include the texture pack. People will not be able to load it without it. I'm updating it right this moment."
Unfortunately the mod doesn't work for me at all
I tried to use the mutator and nothing, it still standard UT
I don't know if there is anything else, but it doesn't work
PLEASE RE-DOWNLOAD THE MOD !!!
Our Coder:
"I forgot to include the texture pack. People will not be able to load it without it. I'm updating it right this moment."
Sorry for this.
I think you have to wait till this file get authorized.
Gosh!! ...we are so sorry.
I redownloaded it and it works :), I had some good fun with food based weaponry
Did you notice any issues?
I have but they are a lot due to bot AI
They seem to not be constrained with the reloads, maybe you should try to see if the coder can't put a cooldown for them between fire and possibly make the fire being actually automatic but slow for most weapons.
I know that the brocoli is a bit bugged, but nothing too bad
I don't know if suggestions are possible but I think it's a bit hard depending on what the coder is able to perform actually ...
The reload issue should be fixed by now... in the next RC of the beta should it work.
We changed the Toastenator a little bit because bots tend to spam the quad-shot ...it looked awesome but was not really playable.
Do you have any suggestions?
I don't know if we can implement them into the mod but maybe it's possible. ;)
I think for two weapons, maybe make the hot saucier behaving like unreal 2's alt laser beam, I think it just fit the weapon more than the current mode and probably the caroteer having no splash being more like a stinger crystal an have a much faster accelerating carrot.
I don't know if it can actually behave like a stake gun than a somewhat weird rocket launcher which doesn't really snipe :|
Anyways they are just suggestions I believe they are possible but I really don't know if UE1 and/or the coder will be limited anyhow by his capabilities or the engine...
The Carroteer was meant as a total stake gun but we hit to much limits in UE1 and had to make some compromises. First it was planned that the projectiles stake the opponent but UE1 uses a cylindric collision hull for the player model and it would look odd if the carrot get stuck in the hull but not in the model.
For the Hot Saucier ...this was a compromise too. Instead of a "paint everything with burnable sauce" primary fire did it turn into a "push everyone away" mode. Limits in the UE1 were the reason again.
My idea is more about an actual beam flamethrower than a burnable sauce the sauce burns people already just like a smaller cone flamethrower, I think it's probably the fact it has to lay texture with a possible interaction that makes things complicated, I don't know
It's a bit sad to see that it's not possible to do anything like a stake gun in UE1.
Too bad because this pack could propose something more gameplay wise ... Anyways it's fun to play, maybe accelerating the reload speed of the salad thrower might be a good idea. Good luck with the mod and thank you for having this project made :)
Uh ...btw.
Moddb.com
There are some heavy changes and fixes in ReleaseCandidate-3
;)
lol i like this mod
Thanks... if you noticed some odd things during play, please write us.