You escape the unimaginable horror and find yourself in The Old Harman's Castle. You must find Francis Harman, the castle owner to find out what's after you...
I was impressed with this particular custom story. I'll be hitting points in order of story, level design, sound, conflict, and conclusion.
The story began in an ordinary way, running from a monster is always a good way of getting a story started, but several things struck me as strange. First, the protagonist's wife is slaughtered, and he doesn't really show any reaction or emotion which is necessary when you begin a story with a tragedy. Next, the protagonist's motivation is not always clear. He doesn't recognize the monster to be set exclusively on him, and yet he chooses to stay within Harman's castle chasing after the group who supposedly brought him inside, left him a note, and then went on an expedition to the other side of the castle. Overall I like the story, but these points could have used clearing up.
Level design was pretty damn good. I was very happy with fairly clear directions of where I needed to go, or where I needed to be, and got lost very little. I thought it was amusing how I would grab an item, be chased out of a room through the opposite side, and then the door would slam shut and lock behind me. I appreciate how this prevents worry of having missed something. Elements of the rooms were well placed, believable, and useful.
Sound was pretty standard in my opinion. I mean that in a neutral way, in that it was chosen well enough, but there was nothing particularly impressive about it.
The conflict of the story was set up well with the brute acting as the main antagonist, grunts acting as secondary antagonists along with water monsters. The brute's entrances were well set, and made significant by the character's observations, giving the player a reason to fear him a bit more than the others. The bane of my Amnesia existance has always been water monsters. So when I had to go through the excruciatingly long water area towards the end of chapter one, I had a heart attack.
The conclusion (of chapter one) was short and abrupt, as is this section
I was really impressed!
Play my mod Premonition!
I am curious what YOU think of my CS!
Cause this was SOO good!
How is 70% of the people giving this Custom story a 10/10... Its not bad but it is certain no masterpiece. It seems we have a lot of people who appriciate fast action, simple puzzles and lots of monsters.. Maybe its because of my personel preferences. I also played THE GREAT WORK before this one. So maybe thats why im a bit dissapointed with this one. Because Chapter 1 + 2 is like one of the 7 chapters The Great Work has to offer.
I care more about a good story and lengty gameplay, than constant action pumped runalong. Dont get me wrong, this custom story isnt bad at all. But compared to other CS its a bit short imo. Although I do believe there is a lot of work on it. I enjoyed chapter 2 more than I did 1. The story is qutie thin and the voice acting not that great. It improved in the second part.
Chapter one: 5
Chapter two: 7
Gives us a 6.
This CS has beautiful level and sound design as well as a pretty intriguing story. The pacing is good and the voice acting is really good for a custom story. I also love how well the dev does subtle sound and visual transitions in certain parts of the game instead of just throwing you into another part of the game like so many CSs do these days. Also the action scenes are great due in part by the banging soundtracks for them. It's been a long time since I've actually felt stressed during and action part in this game! The only complaint I have is how short the two are, but I would rather have a well made CS than a long and tedious one. All in all I congratulate the creator on making a killer CS and I can't wait for the third part to this saga.
Its good. Are you on making the chapter 3?
I just finished playing the chapter one of followed by death and i give it a 9/10. really great custom story, i enjoyed the whole thing, the atmosphere was well made to be scary when it has to be, im looking forward to play the second chapter probably tonight, keep up your amazing work
Really fine costume story !
This is a great custom story, and homage to its base material. Very close to the original Amnesia, but not in a terrible way. This custom story has been the only one so far, in which I was on edge AT ALL TIMES. I loved it beyond words. It was a blast, and whilst the story had minimal effect, my urge to keep playing never stopped since the gameplay was so gripping and gave me incredible nostalgia and a much desired return to something on the level of A:TDD. That was a helluva sentence. The OST for A:TDD was used effectively and it felt fitting for each segment and not as forced as other custom stories to fill in a blank. The voice acting in some circumstances actually sounded very professional. The performances were good enough to not take away from the experience and overall the simplicity kept it on a highly upstanding level.
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