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Khazad-dûm, also commonly known as Moria or the Dwarrowdelf, was an underground mine beneath the Misty Mountains. It was known for being the ancient realm of the Dwarves of Durin's Folk. It was the greatest kingdom ever built by the Dwarves, and one of the greatest kingdoms ever established in Tolkien's works.

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Description


After Durin’s Bane caused the abandonment of Moria by the Dwarves and its occupation by Orcs of the Misty Mountains, only Thrór and Nár are known to consider entering it. Thrór was murdered as he entered the East-gate of Moria, leading to the War of the Dwarves and Orcs. Even after the end of the War, many Dwarves refused to reclaim Moria, partially because of the Durin’s Bane. Years later however, the Dwarves managed to reclaim the Lonely Mountain.

Though the riches of Erebor had made the Dwarves prosperous again, a strange darkness rose amongst the people of Erebor, and rumor grew of even greater wealth elsewhere. Chiefly among these grew that Durin’s folk now had the strength and numbers to return Khazad-dûm, which Balin and many others had decided to journey to. Despite King Dáin Ironfoot’s advice against their plan, he gave leave of Balin and his followers to take the expedition in T.A. 2989. They had hoped to regain the treasures of Moria, and Balin had also hoped to find the Ring of Thrór, which was assumed to have been lost with Thrór (in reality Thrór had given the Ring to his son, Thráin, before his fateful quest to retake his kingdom).

Eventually Balin and his followers reached and entered the Dimrill Dale. Battle soon ensued that day leaving many orcs dead, and Flói killed a chieftain, but was killed soon after. The Dwarves subsequently took the East-gate and First Hall.




Buildins list:

      • Recruitment tents: The tents of the dwarves are made of strong fabric. This fabric itself is made with goats hairs of high mountains and hills. And in all region, Balin’s expedition find darves to help him


      • Weapon wagon: In this wagon are kept all the weapons sent by Erebor and all the ally dwarven realms. The smith that sleep in it, can give himself the weapon to the dwarves that need it.


      • Carpenters wagon: For a wandering poeple, a carpenter is an obligation, he repair the other carts and wagon and help to construct the fort.


      • Cantina: The cantina is the place where the dwarves met to eat and feast. It is important to stay feeded and to drink good ale. And smoked pork


      • Tower: When the time comes to construct the camp. It’s verry important to have advanced points to keep the camp safe. Inthere the dwarves can watch all around them


      • Reception camp: When travelling from far away places, the dwarves are received to this advanced camp, this place serves dwarves to give roles to dwarven settlers. It is also a shelter for them.


      • Hunters camp: When travelling it is a nessecity to get food for all the dwarves. This camp is a home for many dwarven hunters who prefer life outside of the halls of stone.



      • Excavation camp: When travelling, sometimes the dwarves have a little time to extract metals and stones from surface. This place serves for excavation. The tents serve as a shelter for its employees.


      • Supply cart: For a wandering poeple, there must be a place where put the ressources we get and received. It is verry important to centralize it into a supply cart.





Units list:


      • Hunters: The Dwarves are reputed to be fierce and mighty warriors, but when they need to find food on the wild they are as talented as on the battlefield. These hunters are accustomed to nature and forest.


      • Khazad-dûm Guardians: The Dwarves of Khazad-dûm are hardy and fierce, tempered by years of war against the Goblins and Orcs. Dwarves are trained to fight in their youth by taking to the field of battle in kinbands.


      • Khazad-dûm Archers: The Dwarves of Khazad-dûm are hardy and fierce, tempered by years of war against the Goblins and Orcs. Dwarves are trained to fight in their youth by taking to the field of battle in kinbands.


      • Iron hills settlers: Coming from all dwarven realms the settlers reinforce the Khazad-dum army and realm. They come to make it grow and give it back his lost resplendency by repair the ruins and mine the mithril veins. These ones comes from the Iron hills


      • Erebor settlers: Coming from all dwarven realms the settlers reinforce the Khazad-dum army and realm. They come to make it grow and give it back his lost resplendency by repair the ruins and mine the mithril veins. These ones comes from the Kingdom of Erebor


      • Ered Luins settlers: Coming from all dwarven realms the settlers reinforce the Khazad-dum army and realm. They come to make it grow and give it back his lost resplendency by repair the ruins and mine the mithril veins. These ones comes from the Ered luins realm.


      • Vault Wardens: Heavily armored and equipped with long pikes, these warriors are trained to maintain cohesiveness upon the battlefield so that they can provide a bulwark against even the strongest enemy charge.



      • Iron Guards: Although perpetually outnumbered, the superior armor and greater skill at arms of the Iron Guards allow them to endure the relentless assault and keep Orcs and other evil creatures at bay.


      • Khazad Guards: The Khazad Guards are outfitted with the finest Mithril reinforced arms and armour still available in the ancient armouries of their forefathers. Faced with swarms of orcs, cave trolls and perhaps even greater horrors that dvell in the deep places of the Earth.


      • Knowledge Keepers: The Dwarves lives centuries and keep every knowledge into books themselfs keeped into hugh library. The Knowledge Keepers would give their life to protect the library safe with their decades of expertise.


      • Ered Mithrin settlers: Coming from all dwarven realms the settlers reinforce the Khazad-dum army and realm. They come to make it grow and give it back his lost resplendency by repair the ruins and mine the mithril veins. These ones comes from the Ered Mithrin realm.


      • Orocarni settlers: Coming from all dwarven realms the settlers reinforce the Khazad-dum army and realm. They come to make it grow and give it back his lost resplendency by repair the ruins and mine the mithril veins. These ones comes from the Orocarni.





Heroes list:


      • Flói Stonehand: Flói Stonehand is the Loremaster of Moria, a prestigious position that is given only to the wisest and most experienced of Dwarves. The duty of the Loremaster is to record the battles of the Dwarves, ensuring that precious knowledge of their foes, and how to defeat them, is preserved to be used again and again.


      • Balin: Balin is one of the most famous Dwarves to hail from Erebor. After the Battle of Five Armies, Balin helped establish the Kingdom under the Mountain with King Dáin before travelling to Moria to reclaim it in the name of the Dwarves.


      • Frár Ironfist: Frár is a dwarf of Durin’s Folk that colonized in Moria during the late Third Age.
        Frár, along with Flói, Óin, Ori, Lóni, and Náli were the dwarves who entered Moria with Balin. He is also the forgemaster of the Khazad-Dûm kingdom and the herald of Balin.


      • Lóni Burnedbeard: Lóni who entered Moria with Balin, Frár, Óin, Ori, Flói, and Náli in their attempt to form a colony there in TA 2989. Lóni was killed in a battle while defending the Bridge of Khazad-dûm and Second Hall alongside Náli and Frár. His body fell thousands of feet off the bridge of Khazad-dum, but his axe was recovered.


      • Náli Goldenface: Náli was part of Balin’s Colony to reclaim Moria. Their mission at first seemed successful, and Balin went so far as to claim the title Lord of Moria. This all changed in their fifth year there.


      • Ori: Ori was one of the thirteen Dwarves of Thorin’s company who journeyed to Erebor to challenge the dragon Smaug. After the death of Smaug, Ori lived at the Lonely Mountain until he went to Moria as part of Balin’s ill-fated attempt to re-take the ancient mansions of the Dwarves.


      • Óin: Óin (T.A. 2774 - 2994, 220 years old) was one of the Dwarves of Thorin’s company who set out to reclaim Erebor from Smaug. Later, he followed Balin in an ill-fated attempt to retake Moria.





Spellbook powers list:


Agressive

      • Expedition: As Gimli said , dwarves are natural sprinters. But they are also long travellers


      • Grim Hammers: When the Dwarves gather to mete out a terrible vengeance, the vanguard is often made of Grim Hammers


      • Sappers: The dwarves have an affinity with stone and tunnels, they can use it against their ennemies.


      • Ancient Armoury: Into the depths of Khazad-Dûm lays the armors of the dwarves of old


      • Wrath Of Caradhras: The Caradhras cannot be tamed and his might fears all living creatures.





Defensive

      • Lookout: When travelling you need to see around your camp


      • Sentry: If you make a tower you should protect it against ennemies ...


      • Rebuilding Moria: The buildings of Khazad-Dûm are ruins since a long time and will need to be repaired.


      • Mercenaries From Dale: You can find mercenaries from every where...


      • The Chamber Of Mazarbull: The Chamber of Mazarbull is the library of the Khazad-Dûm realm.





Central spell

      • Khazad Dûm reached: Balin’s expedition has reached the Moria. It is now time to rise again the Khazad-Dûm Realm


Post comment Comments
Ma_theos33
Ma_theos33 - - 413 comments

Really good job!
The darkness dwells in Durin's halls;
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
But still the sunken stars appear
In dark and windless Mirrormere;
There lies his crown in water deep,
Till Durin wakes again from sleep. :)

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lord_ellessar Author
lord_ellessar - - 1,939 comments

yes :D and thanks ;)

Reply Good karma+2 votes
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