Rome is about to fall, the Sarmatians are about to lose the steppes to the Huns, the Nubians resist the conquest of Egypt as the last bastion of Egyptian culture, the Thracians defend the hopeless northern borders of the Byzantine empire, and the Vandals dreadfully await the Byzantine reconquista of Africa...
...but you can change the course of history and save one or all of these civilizations from fading, rebuild their glory and have them compete with medieval factions they would have never encountered otherwise.
Dedicated to my late step grandfather Helmuth Siepmann who always loved to discuss the Great Migration.
IMPORTANT BUG-FIX: The Vandal unique unit upgrade is restored, also the population cost for the (Elite) Lancer, fixed today (03.04.2020).
I could never quite reach satisfaction with "Borderland Empires" of the same type I experienced with "Age of Vampires" or "Tzars and Salesmen"...
My newest project "Dawn of Rome" is to replace "Borderland Empires" for several reasons:
1. Overlap in concept (Great Migration/Beginning of the Middle Ages/End of the Classic Era)
2. Overlap in civilizations (Vandals)
3. Overlap in game-play (mobile buildings)
My best efforts for "Borderland Empires" will be donated, however, for integration with "Realms" which already overlaps with Borderland Empires in some aspects (like the playable factions Bulgars and Moors).
The new project takes over some of the exciting features of the old one, like mobile buildings and mine-able ruins, but alters the overall setting to introduce civilizations which faded at the beginning of the Middle Ages, but which the player will have the power to save and have compete with other medieval factions.

Several features will help you immerse in the (late) Roman Era... technologies like "Phalanx" which allow spearmen to form double-rows by providing +1 range, or buildings like the "aquaeduct" which will lift up the population limit and increase farm food amount. Support units like the dog can defend your villagers from wolves and help hunting boars.
You can choose from 5 new civilizations which are seldom portrayed in the Age of Empires series (including other mods), but still ring a bell with hardcore history fans, like the Sarmatians, Thracians and Nubians...

Alternative Expansion for the Age of Kings, explores the last days of Rome, the Sarmatians, Thracians, Nubians and Vandals. Changed its name from "Dawn...
Bulgarian special unit uses Axe ? can it be a sword instead ? xD
The special unit is designed in Volga Bulgarian fashion, therefore the axe...
Guys, the most recent update adds a new building to the Turks, Huns, Mongols and Bolgars: The Yurt! The Yurt is a mobile deposit for hunted food which will ease up chasing those deers. You can also breed sheep in it! The yurt also offers population headroom, but is more expensive than a house, so I don't recommend you relying on yurts only for housing your people ;).
This is good stuff, you might want to expand it as well
The recent update makes the Byzantines speak greek and have an own churh that doesn't look like the mosques of the other civs with the Oriental Building set.
isn't Bulgars the correct term and not Bolgars ?
(Wikipedia is the key)
Various terms are accepted... 'Bolgars' is chosen in reference to the city of Bolgar which the Bulgars had established at the river Volga ;)
You've done AWESOME JOB !!!!
I have 2 questions. So youll do only the things the pointed things that you wrote in the LATEST NEWS ? And final question in the LATEST NEWS you speak of other mods that i havent seen are they abondoned or they are still working on them and whose the other mod that have Bulgaria?
At least the points on the list ;) I am setting myself some rough goals...
As for other mods featuring Bulgar(ian)s, I'll write you a private message these days.
Thank you, and once again really good job : )