Rome is about to fall, the Sarmatians are about to lose the steppes to the Huns, the Nubians resist the conquest of Egypt as the last bastion of Egyptian culture, the Thracians defend the hopeless northern borders of the Byzantine empire, and the Vandals dreadfully await the Byzantine reconquista of Africa...
...but you can change the course of history and save one or all of these civilizations from fading, rebuild their glory and have them compete with medieval factions they would have never encountered otherwise.
Dedicated to my late step grandfather Helmuth Siepmann who always loved to discuss the Great Migration.
IMPORTANT BUG-FIX: The Vandal unique unit upgrade is restored, also the population cost for the (Elite) Lancer, fixed today (03.04.2020).
I could never quite reach satisfaction with "Borderland Empires" of the same type I experienced with "Age of Vampires" or "Tzars and Salesmen"...
My newest project "Dawn of Rome" is to replace "Borderland Empires" for several reasons:
1. Overlap in concept (Great Migration/Beginning of the Middle Ages/End of the Classic Era)
2. Overlap in civilizations (Vandals)
3. Overlap in game-play (mobile buildings)
My best efforts for "Borderland Empires" will be donated, however, for integration with "Realms" which already overlaps with Borderland Empires in some aspects (like the playable factions Bulgars and Moors).
The new project takes over some of the exciting features of the old one, like mobile buildings and mine-able ruins, but alters the overall setting to introduce civilizations which faded at the beginning of the Middle Ages, but which the player will have the power to save and have compete with other medieval factions.

Several features will help you immerse in the (late) Roman Era... technologies like "Phalanx" which allow spearmen to form double-rows by providing +1 range, or buildings like the "aquaeduct" which will lift up the population limit and increase farm food amount. Support units like the dog can defend your villagers from wolves and help hunting boars.
You can choose from 5 new civilizations which are seldom portrayed in the Age of Empires series (including other mods), but still ring a bell with hardcore history fans, like the Sarmatians, Thracians and Nubians...

Alternative Expansion for the Age of Kings, explores the last days of Rome, the Sarmatians, Thracians, Nubians and Vandals. Changed its name from "Dawn...
return cataphract to byzantines add slavs with slav raider in barracks and new unit what have spear and quadratic shield
How's the mod going ?
Currently frozen... working on another 'Age of Vampires' update.
Before any more major changes are accomplished the most recently issued update will bring you this:
A new technology (Cyrillic Letters)
Varangian Guard Graphics are cleaned out from white residue
History files (in game) are altered
enjoy
Campaigns will come with the next update
theres also the same error in wonderland, monastery, most of the buildings when you play it in snow, the snow over them doesnt appear correctly, or maybe its just me who installed it wrong, once again, your mod looks very very nice!
Brother, when you play in snow map, the castle has an error, the snow overit, doesnt match with the building, its like floating snow, hope you fix that, and also hope you give us a graphic pack also please!!
amazing buildings i really like them
Not all graphics are mine, btw. the detailled credit file will tell you whom to ask and whom to credit for the different graphics you'll find in the mod. Snow graphics are often ignored by most modders, if I had really lots of time I'd take care of them.
So Byzantines new unique unit looks like exactly the swordsman from third age ?
and those unique hero units are in campaigns ?
You made fantastic work, and therefore next question will you continue to expand this mod ? add new stuff ? change stuff like new models ?
Yes, there'll be more changes, but if you look closely, the Byzantine unique unit does not look like the 3rd age swordsman ;) (mind the shield ;) )
Well he looks to me like it cause even when he doesnt move (like in the pic) he is like the swordsman.
And about hero units are they in campaign ?
And when will the next upload will be ready? :P
Campaigns need to be made yet, some real life work keeps from the project for the next few weeks, but progress is often quick once I sit down.
Is that a mistake :two unique hero units with unique graphics for the editor: Svetoslav of Kiev and Asparuh ? or it should be Krum?
The campaigns I'll make for the mod might differ from what I had planned originally. The hero is Asparuh.
But he will be in Krum's campaign ?
There might not be a Krum Campaign at all, this was just an initial idea. I am considering other campaigns than the ones proposed first.
Which are they ?
This isn't entirely decided yet ;)