Rome is about to fall, the Sarmatians are about to lose the steppes to the Huns, the Nubians resist the conquest of Egypt as the last bastion of Egyptian culture, the Thracians defend the hopeless northern borders of the Byzantine empire, and the Vandals dreadfully await the Byzantine reconquista of Africa...

...but you can change the course of history and save one or all of these civilizations from fading, rebuild their glory and have them compete with medieval factions they would have never encountered otherwise.

  • exciting new game-play elements, like mobile buildings (Wagon Fort)
  • 5 new civilizations (Romans, Thracians, Nubians, Sarmatians, Vandals)
  • exciting new technologies and supporting units/buildings (like aqueducts)

Dedicated to my late step grandfather Helmuth Siepmann who always loved to discuss the Great Migration.

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IMPORTANT BUG-FIX: The Vandal unique unit upgrade is restored, also the population cost for the (Elite) Lancer, fixed today (03.04.2020).

I could never quite reach satisfaction with "Borderland Empires" of the same type I experienced with "Age of Vampires" or "Tzars and Salesmen"...

My newest project "Dawn of Rome" is to replace "Borderland Empires" for several reasons:

1. Overlap in concept (Great Migration/Beginning of the Middle Ages/End of the Classic Era)
2. Overlap in civilizations (Vandals)
3. Overlap in game-play (mobile buildings)

My best efforts for "Borderland Empires" will be donated, however, for integration with "Realms" which already overlaps with Borderland Empires in some aspects (like the playable factions Bulgars and Moors).

The new project takes over some of the exciting features of the old one, like mobile buildings and mine-able ruins, but alters the overall setting to introduce civilizations which faded at the beginning of the Middle Ages, but which the player will have the power to save and have compete with other medieval factions.

DawnRome


Several features will help you immerse in the (late) Roman Era... technologies like "Phalanx" which allow spearmen to form double-rows by providing +1 range, or buildings like the "aquaeduct" which will lift up the population limit and increase farm food amount. Support units like the dog can defend your villagers from wolves and help hunting boars.

You can choose from 5 new civilizations which are seldom portrayed in the Age of Empires series (including other mods), but still ring a bell with hardcore history fans, like the Sarmatians, Thracians and Nubians...

Nuuby

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The Foederati

The Foederati

Full Version 4 comments

Alternative Expansion for the Age of Kings, explores the last days of Rome, the Sarmatians, Thracians, Nubians and Vandals. Changed its name from "Dawn...

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Ivacula Creator
Ivacula - - 316 comments

BUG fixed!!

As a little bonus the newest download (Borderlands_New.zip) includes mine-able (for stone) Roman Ruins, that you can use in the map editor.

The current version does not replace any elements of the original game, but only adds to it. No civilization or building set is replaced nor are there entirely new building sets (which might disappoint some), instead the design of the new factions relies on the original ES formula: unique unit, wonder, user interface...

A lot of fun gameplay changes are kept around from earlier versions, however, there are scouts that can kidnap units and mobile buildings, which together aim to recreate the feel of the Great Migration :)

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Ivacula Creator
Ivacula - - 316 comments

A new version of Borderland Empires is one bug away from being released.

The new version will add all new civilizations, now including Magyars and Normans, on top of all old ones, i.e. no civilization is going to be replaced.

The Agamemnon Russian Buildings are being dropped for 2 reasons, too much overlap with existing projects (See Realms) in terms of civilization design, also this version will attempt to be my so-far closest to the original game mod, thus all changes are rather of similar scale as in the Conquerors. This does include new units and buildings, but just like Eagle Warriors they will be available in all-tech mode.

The new version will have two mobile buildings, the Wagon Fort (mobile tower, available to Goths, Vandals and Huns) and the Yurt (mobile house, hunter deposit place and access to sheep, available to Huns, Bulgars, Magyars and Mongols).


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Ivacula Creator
Ivacula - - 316 comments

Unfortunately I could not fix the bug on my own, but I hope some experienced modder can provide feedback if interested.

Either way, it is easy, though strange how it works, you need to visit the history section first, for the game not to crash...

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miloming
miloming - - 16 comments

Hi Ivacula,
will you be able to add the Magyars in future versions? Currently, all mods of the Hungarian state in AOE2 are more focused on the Kingdom-era(post-yr 1000).

The Magyars migrated westward during the period of this mod and were engaged in conflicts with various polities as mercenaries, etc. By late 9th century the Arpad dynasty emerged.

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Ivacula Creator
Ivacula - - 316 comments

Magyars were added now :)

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Ivacula Creator
Ivacula - - 316 comments

I would love to, but I will need some time to learn how to add completely new civs to the repertoir.

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Guest
Guest - - 706,574 comments

I love so much this mod, and i think the "varangians" civ could be a added to the aoe 2 hd official version. You have done a Great work!

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Guest
Guest - - 706,574 comments

WHAT MODDING PROGRAM U USE
PLS KRUM HERO UNIT
varangian guard IF varagians allied with byzantines

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Guest
Guest - - 706,574 comments

return cataphract and leave eastern swordsman along

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Guest
Guest - - 706,574 comments

pls somehow make separated files cause i cant enter conquerors campaigns there is map but there is no icons campaigns i have more ideas
add kievan rus civ because svetoslav campaign their unique units will be ladya ship,muscovy raider similar to tarkan but better armored with sword and bonus against buildings
and pls leave krum campaign and take care about history artical drawings are very pale and hardly visible
captives transport cant trap villagers when i change on agressive stance near enemy they die can you fix that

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