Hello Everybody,
There have been some changes since the Mini Mod and I don't remember all :P but I'll try to name them.
The Main thing I've been working on is the AI, in the Original game the easy AI had some disadvataged that I removed so you can still have a easy apponent that doesn't make that much ships but Is fun to play. The Normal AI is basically the same but the Hard AI on the other hand will make even more ships than they already made in the Mini Mod. The AI overall is also more agressive and will attack you more often.
The other main thing that I've been working on are Shield and Hull changes. In the original game and even in the Mini Mod there were some ships that had disadvantages against other ships like Interdictor cruisers for example, they now do the same damage againt any other ship. Fighters can't do anything against larger ships now, and SSD's are a bit weaker because they don't have some advantages anymore.
I have written down allot of ideas for the full release and I'm not going to tell anybody of these ideas. What I do know is what is changed is going to be in the updates so I won't keep major changes for myself.
Some other changes are some balance issues and some minor bugs.
That's all for this week,
Invadious