A Large overhaul mod for Forces of Corruption. Aimed Primarily to improve the base game while adding new features and keeping it lore-consistent. Makes use of resources with permission from popular modders such as Warb_Null, The_Farseer and Nomada Firefox. Please take note of two very important aspects of the mod. Firstly, I am not going to do anything or post concepts of anything I am not going to do, or will be extremely difficult to accomplish in the game engine. Secondly, the mod is primarily for Galactic Conquest in Hard mode starting from TECH 1. Other modes of play will imbalance and ruin the experience as they are not fully functional.

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This article is meant for new people wanting to know straight away what is in the mod!

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For those new to the mod and want a quick overview, it currently features (as of 0.5.0):

- A brand new, made from scratch galaxy map with a high degree of accuracy;
- 23 new planets ranging from Duro to Roche;
- Lore Accurate trade routes such as the corellian run;
- Over 20 new or unlocked units;
- Over 10 new or unlocked buildings;
- A huge graphical overhaul covering massive amounts of models and textures;
- An overhaul of the space building system;
- An overhaul of the ground building system;
- New projectiles for lasers;
- Balancing Tweaks;
- Remade all vanilla maps.

Coming Soon:
- An overhaul of the Zann Consortium into more realistic Pirates;
- Even more planets;
- Even more units!;
- A huge ground combat overhaul;
- Balancing and Polishing;
- Making the AI better;
Reimplementing the shipyards system.

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Khanti
Khanti - - 452 comments

What about removing infinite resources option from starbase and upgrade them to have many, powerful, but finite ships inside them?

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