On Star Trek TOS, you will see a complete mod from the Kirk era made with the stuff from Star Fleet Command TOS mod and many more new things. Thanks to all these creators, this mod will be finished very fast and with great quality. At a first place the mod will add only space combat but for a non too far future, I wait add ground units.

Report RSS The end of the Global Error and the Zero bytes savegame

For many years, we suffered the Global Error in the original EAW/FOC game and at all the mods. Now thanks to Smallpox and Freege, there is a new tool which it can fix the problem and help to finish your galactic conquest. The Zero bytes problem is a another unknown problem by most of the community, I explain next how it happens and how it can be avoided.

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The Global Error:

Perhaps you do not know it but if you have played galactic conquest at EAW/FOC, very probably you have suffered it. The problem happens most of the times when you are finishing a gc where you and the IA have builded and played a lot of battles. When it happens, all your new units are freezed and you can not give orders to them at galactic map and battles. At this point you could not finish the GC.

This problem happened in the original games and by this reason it was exported to all the mods. It could be seen even at few time after to start a gc, it was a matter about how many were builded, destroyed and at the end counted by the game.

For years, I was searching a solution without success, I worked with Freege trying fix the problem at a game file named gamescoring but it did not work because it was not more than a delay of the appearance of the bug at you would see it at gc with many planets or where you builded a lot of units.

Now Smallpox and Freege, searching in the savegames, they have found a simple fix for the problem restarting the counters. The tool works with the savegames from the normal FOC or the EAW gold and the Steam versions. It is a very simple tool, just you select the type of game, the folder with the savegames and you select the savegame which you want fix. After it you can load your savegame fixed.

The tool comes with simple english instructions, follow them and you will be able fix the problem at your savegames.

You can find it at the downloads - EAW Patches/Fixes section from Firefoxccmods.com

The Zero bytes savegame:

When this problem happens, your game crash to desktop in the begining of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because it can not write more of one amount of data.

Solutions? when it happens, you have not chances from fix it but I know how the problem is because the code from the mod is too big. Based at my extimations when they xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest.

Fortunately, playing a smaller galactic conquest, the amount of data handled by the game is smaller and the game does not shows problems. In fact at a small gc, you have more chances from do not see the Global Error which it will freeze your units when it happens.

Now by this reasons, I will delete the normal gc with all the planets in the 5.0b and I´m making a smaller mod with a code very reduced, most of the units from Empire, Rebels and Black Sun but without additional factions, only from the Galactic Civil era and because it will remember at some features to the old Rebellion game, I will name it Alliance-Rebellion.

These will be some features from the new Alliance Rebellion mod:

-Smaller amount of code, game loads faster and avoid many problems.

-There will not be space units with movement at torrets. It adds a lot of additional code and at the end, turrets do not work very well.

-The amount of different units will be similar to the older 4.2 version.

-All the space units, they will use the same type of scale and they will be showed in the game smaller than at previous versions. Huge starships will be more massive and their movement will be better.

-Even smaller ships will show hardpoints. Weapons will run better.

-The damage showed by the starships will be showed different and it will change when the health from the hull is decreased.

-Heroes will be different and there will be additional heroes. Specially heroes will not be inmortal and they can be defeated.

-Tech system and unit construction will remember to the old Rebellion game. It will not be equal but it will be similar.

These are the main additions from the new Alliance Rebellion mod.

Comments
Sly442
Sly442

I'm guessing you'll be moving the other factions to their own individual mods like the Clone Wars?

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Nomada_Firefox Author
Nomada_Firefox

Yes and no. The Clone Wars mod is made from years ago. Just if I can, I will make a upgrade from the Clone Wars mod this year.

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Sly442
Sly442

Hey, when I was playing the Clone Wars mod(Ozzy's), I was able to fix the "not enough space in hard drive" by deleting my old saves.

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Nomada_Firefox Author
Nomada_Firefox

Delete previous savegames does not fix nothing. At the end, you will receive one day the error. It can be in the begining from a very big GC or in the end from a small GC but it happens. The Defreezer from Smallpox and Freege fix it if you defreeze you savegames as few time. However, it does not run with the 5.0b because the code from this is too big. Of course it will work with the next 6.0b.

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Förster44
Förster44

Congratulations to this achievement! It's very impressive indeed that the curse of EaW has FINALLY come to an end! :-)

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