Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II, which in turn was the successor to Star Trek Armada. To celebrate the re-release of Star Trek Armada II on GOG.com, version 3.0 of this mod brings many fixes and improvements, most notably 3 fully original single player campaigns with a total of 19 missions. You get to play as, and against, every one of the 6 factions in the game. For several missions you get to choose the faction you want to play them as. Roots aims to keep most of what made Fleet Operations and Star Trek Armada II great while also returning a bit of the atmosphere of Star Trek Armada I. A rock-paper-scissors system, combined with a smaller number of ship classes and build limits on capital ships make each ship useful, even during the late game. The Cardassians are also back into the game as a fully playable faction where Fleet Ops left them out. Enjoy!

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Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II, which in turn was the successor to Star Trek Armada. To celebrate the re-release of Star Trek Armada II on GOG.com, version 3.1 of this mod brings many fixes and improvements. The mod includes 3 fully original single player campaigns with a total of 19 missions. You get to play as, and against, every one of the 6 factions in the game. For several missions you get to choose the faction you play as. Roots aims to keep most of what made Fleet Operations and Star Trek Armada II great while also returning a bit of the atmosphere of Star Trek Armada. A rock-paper-scissors system, combined with a smaller number of ship classes and build limits on capital ships make each ship useful, even during the late game. This mod also puts the Cardassians back into the game as a fully playable faction where Fleet Ops left them out.

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Fleet Ops Roots 3.1
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Jan_B Author
Jan_B - - 142 comments

EDIT: Version 4.0 is now available here: Moddb.com

Version 3.1 brings several technical and visual improvements. The factions have now also been made slightly more distinct, for more details, install instructions, and the game's hotkeys, see the ReadMe.

Here is the changelog (from version 3.0 to 3.1):

- Re-adapt the mod to Fleet Ops 3.2.7 (Fleet Ops 4.0 turned out to be fundamentally unstable) for stability reasons, this solves the invalid pointer crashes, as well as the straight-to-desktop crashes, it also brings back tooltips for ships/stations not in your team, and thanks to Megadroid's help the save/load buttons in the singleplayer escape menu from Fleet Ops 4.0 have been preserved

- Added an option to the installer to install Roots as a mod within an existing Fleet Ops installation (note that users may still have to replace the Armada2.ldl file of their existing Fleet Ops installation to give the Roots Mod more memory to work with), see the install instructions on this page or the ReadMe for more details

- Improved the framerates in crowded singleplayer missions

- Reduced the framerate hit when cloaked fleets appear on screen, partially by bringing back the old Armada 2 cloaking effect (the Serkas Class is an exception, but it still does have a reduced framerate decrease)

- Improved visual effects for torpedoes, pulse weapons, explosions, and shield projectors

- Improved pathing for ships when going around starbases, and improved general pathing for (and around) the Borg Cube, D'deridex Class, and Invictus Class

- Added global minimap/sound event/warning for strategic actions (regen wave, warp-ins, etc...)

- Reduced Z-fighting on ship models

- The Fleet ECM, Fleet Optimizer and Cloak Enhancer now have the correct (larger) ranges shown by their weapon range stat

- Balanced and presentation improvements to several singleplayer missions

- Diversified the factions' attributes somewhat to make them more distinct, for example all factions now have a change to a resource collection/raiding mechanic, details can be found in the ReadMe

- Rebalanced some special abilities

- Changed the Romulan strategic weapon: Targeting Sensor Disruption was broken and has now been changed to Tal Shiar Infiltration, which also steals resources from a random opponent as a side-effect and can now properly stack with the Klingon Death Chant

- Warp-ins are now instantaneous

- Stop nebulas from spinning like crazy on any map

- The Cardassian UI now includes button click and rollover sounds

- In missions where the player gets to choose their faction/race the UI (except mouse cursors, they seem to be handled separately) by the game engine) now changes accordingly.

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