Half-Life mod: FlatLine Arena

The mod has a lot of new features. I will list some of them below. Please note that the mod is currently in development and what you see here is most probably not the final product.


FlatLine Arena - Mod DB

The mod has been in development for more than 12 years.

Features:

  • 30 unique weapons (I have a nuke!; and chainsaw... check the screenshots)
  • every single weapon has alternative attack
  • bots
  • enhanced configs and cavrs
  • 5 different gamemodes at the moment - including "Last Man Standing" and "King of The Hill"
  • developing "Demolition", "Base Raid" and "Capture The Flag" gamemodes (disabled and buggy at the moment)

I'm trying to overcome the limit of 32 weapons imposed by the Half-Life engine (30 usable slots + 1 for the Suit and 1 for "weapon_none"If you have any ideas on how to overcome the limit of 32 weapons, just shoot me a PM. I will appreciate it.


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Hello in the below video you can see all 30 weapons that are currently in the mod Half-Life FlatLine Arena.

Important note: If you know how to break the limit of 30 weapons for Half-Life 1 engine your help will be greatly appreciated. :)

Every single weapon has alternative attack :)

The weapons are separated in 9 categories:

  1. Melee weapons - Crowbar, Katana, Chainsaw and Portable med-station
  2. Pistols - Fnp-45, Colt Python
  3. Machine guns - Bouncer Shotgun, XM29 OICW, AK-47, M249 Charger
  4. Snipers - Automatic Crossbow, Compound Bow, AW50
  5. Explosives - Chain grenade, USCM Satchel, Tripmine, Snark/Chumtoad
  6. Alien weapons - Grapple, Hornetgun, Shickrifle, Sporelauncher
  7. Energy weapons - Gauss gun, Egon gun, Railgun, Displacer
  8. High explosives - RPG-7, M32 Grenadelauncher, M13 Flamethrower
  9. Experimental - M134 Minigun, AT4 Nukelauncer

In the same video you can see the following implementations:

  • radar
  • bots
  • new HUD and UI
  • enhanced effects

Screenshots (don't forget to check the screenshot section for more).

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Expect more updates.

Skeleton "Hacking" / "Swapping" for Half-Life

Skeleton "Hacking" / "Swapping" for Half-Life

Players Modelling Tutorial

OK So in this tutorial I will show you how to "hack" or "swap" already rigged models to use different skeletons and will then compile the targeted model...

UV Chopping for model textures

UV Chopping for model textures

Textures Tutorial

So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...

How to create custom items and item_speed

How to create custom items and item_speed

Server Side Coding Tutorial

Hello Team. I've been part of this community for quite some time and I got a lot of knowledge from you. So it's only natural to share some of my own as...

Comments
akshatmuz45
akshatmuz45

it looks good please make it fast i liked that mod

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Guest
Guest

I noticed you included a website for the mod.
I hope you'll update us with some goodies shortly.

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Guest
Guest

i seriously hope that you will finish the developement of this awesome mod and sorry for my bad english i was born in a trashcan

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tixonobdimid
tixonobdimid

cool mod keep going you're doing great.

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Chirrungaso
Chirrungaso

Looks pretty neat! (I really liked the crowbar btw). But I have a question: is there enough "space" on the map toplace all the weapons? Or does the weapons depend on which map you are playing? Once again, your work looks great, and I'll waiting to see the upcoming updates

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Napoleon321 Creator
Napoleon321

Thank you for the kind words. On your question - well the weapons depend on the maps. I have placed some of the weapons already (including on the old maps); still I don't think it's going to be a good idea to have the nuke for example on crossfire. If you have watched the video you see that the nuke actually almost killed me. The only reason I didn't died instantly was since the mod has some (yep another feature) powerups... that were keeping me alive...

Reply Good karma+2 votes
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