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UPDATE 8/3/2019

Hello again! A lot's changed in my life. I've officially moved out of my home and taken a full time job. I have precious little time to work on the mod, but I am still working on it. Doing lots of drafting of areas on paper and trying to work out as much as I can whenever work is slow enough. I remain committed to the project and look forward to bringing you something new soon. (tm)

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10th Anniversary Teaser Release

10th Anniversary Teaser Release

Demo 1 comment

==UN-UPDATED prototype release== Prison Dusk Variant (interval 22) Reverting to int 22 due to critical bug with the revised gas puzzle. Will upload a...

Comments  (0 - 10 of 21)
filthybeast01
filthybeast01

Outstanding map; complex, 3-dimensional, very atmospheric. You are obviously quite talented and very ambitious. I look forward to additional maps in this series. Well done.

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FiveDevKenny Creator
FiveDevKenny

Thanks very much for your feedback! It still needs work, mostly on signposting, puzzle clarity, and the skybox, but I'm glad you enjoyed it! How was the difficulty level? Many people I have test the level say it's too hard for a first level, and granted despite it being a third or fourth level, the difficulty can be overwhelming for someone coming in from vanilla.

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filthybeast01
filthybeast01

Difficulty level was no worse than moderate. Just had to keep in mind every time I got hung up, keep looking, he's put in some way past this blockage. Resist the temptation to make it more difficult by throwing larger and larger crowds of enemies at the player. I get upset with developers who have no more imagination than that.

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FiveDevKenny Creator
FiveDevKenny

Agreed. I tried to pace the level so that there's something always happening and some variance, but the placement of the Combine is supposed to be leading the player towards the fortification to open the exit. They're concentrated on defending a specific point, but in a way that they're spread out enough to only have to worry about 4-5 at a time. However, the navmesh is complex enough for them to flank at some very interesting angles.

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Guest
Guest

is this it?

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FiveDevKenny Creator
FiveDevKenny

There will be more. Just a matter of getting it running standalone without bugs and finishing up the maps before this one as well as finishing the polish.

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hardhead970
hardhead970

To the developers: Do you guys want to get the widest exposure for your blood, sweat and tears? Make it easy for us noobs to START your map! LOL After placing bsp and raw files per instructions (from the Current folder) what do I put in the Console command? --map ???-- what? There was no ain file so I presume the engine will build that upon Start, yes?

This is a common presumption from map-makers and long time veterans of Half Life mod players. Help the rest of us out with "For Dummies" instructions...

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FiveDevKenny Creator
FiveDevKenny

Sorry for all the radio silence on that front. I've been trying to get the next release to have a standalone client both to make it easier to install/run and also to begin branching out new and updated features. However, a huge forest fire happened nearby and the coder I brought onto the project was displaced from his home for a month. We're still trying to find our feet and I plan to release an updated version of this map or a full release of four maps that comprise the first segment as soon as possible.

But to your question-
the console command is:

map five_prison_int22
(int 27 whenever I push out the new version, they're effectively version numbers)
The nodegraph will build, then you'll need to enter
buildcubemaps

This will give the map reflections (and give you a seizure potentially so please be careful if you have epilepsy problems!). After this the map should be good to go.

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hardhead970
hardhead970

FDK, Thank you for responding! Of course human safety comes before ANY kind of "project"! That's for damn sure. I hope your coder will find a way forward. I live in Long Beach, CA. We were a good distance from any fire but it still happened in my state. Blessings to all of you...

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FiveDevKenny Creator
FiveDevKenny

You're CA as well! Fancy that. I'm much farther north. My coder's house was fine, and considering the path of the fire that was pretty much a miracle.

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