Multiplayer / cooperative FPS set in Wild West times. Take part in frenzy team versus shootouts or play cooperative games against AI managed enemies. Most of the classic black powder guns are available, in single or dual wield setup.

Post news Report RSS Western warfare for you.

Hey, looks like version 3.5 is almost here. Showing our completed new guns and other related news.

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Release time isn't very far definitively :) some promotional videos will be featured during the upcoming days. Today's is about guns, new models, an exciting dual wield system and other related bits you may like to know.

Getting past the fixed duals we had in previous builds was probably the main reason to be for this update. It's been 3 years since release but hey, better later than never ;) Now you can combine any of the 6 hand guns, up to 36 combinations. It's much more than the extra power you get. It's about different range, damage, reload time, each combination is unique and gives an extra tactical flavor to you equipment selection.


Reloading.
Our system is pretty straight forward regarding this aspect, pressing reload key with no extra action means auto-reload. Game goes for the gun with less ammo proportionally to full load state. Reload + attack1 or 2 forces left or right gun.

Colt Walker reload is a world apart though. I had special interest for this gun, a primitive cap & ball model. You don't see usually these guns in games because it's somewhat tricky to reload them. Do you fake it completely, do you go for very long reload sequence then? My take on this was 'background reload', or multitasking applied to western warfare... As the video shows, reload sequence starts and gun is holstered. Then a progress bar displays the reload info while player can use any other weapon. It isn't about realism but pure and simple gameplay. Despite such long reload time (up to 25 seconds), people likes Walker ;)

Improved AI.
Watching the video you may think our bots are pretty easy to kill but that's not right. My shooting skills and difficulty set on low did the trick :D But there's more, certain glitches regarding NPC navigation were fixed, improper hit detection, their overall speed now is tied to each skill level, they shoot less but more accurately. In general, our AI controlled enemies are more challenging, configurable and fun now.

Acknowledgments.
I bet you'll like the sound FX's for our new guns along some new level sounds. This was possible thanks to Angel Eyes, you may know him from his soundpack for our mod which can be found here. A must have for any spaghetti western fan!

Comments
Matt_Bak3r
Matt_Bak3r

Can't wait for it :D :D :D love the improvments. keep it up. :)

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.#BlackouT
.#BlackouT

that looks really really cool hope to play it soon ;)

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booman
booman

I'm glad you guys are spending time giving attention to small details. It really adds to the game, visuals and game-play. You guys are so professional. Great Job... Can't wait for another release

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awesomepossum
awesomepossum

Love the mares leg reload animation!

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Snarboo
Snarboo

Isn't it just great? :D

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Awesome_ninja
Awesome_ninja

WOW! Just WOW!... I'm speechless....
Great job, guys. One thing I would like to point out:
Is there a hardcore mode without the crosshair? I know, its not about realism, but pure gameplay, I think it would be a cool feature to add.

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R_Yell Author
R_Yell

There's a free aim revolver, where gun aim and view are decoupled. Such mode can be forced from game create menu (open duel_arena map for usage instructions). It was introduced as an experimental feature, not used too much.

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Darthlex
Darthlex

I concur with this gentleman.

We clearly also need to have that, coupled with real 10step-turn-around gunslinging duels.

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treat
treat

Steamworks is long past due for this Source engine classic. Was there ever a definitive conclusion to that prospect?

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MARiN3
MARiN3

awesome !!
Cant wait to use the new revolvers :-)

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MattyG
MattyG

That shotgun firing animation is sick, haven't seen anything like it in other games and mods I've played so far.

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HellsHigh
HellsHigh

Absolutely love the animation in this mod. <3

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DarkRaidor
DarkRaidor

Fof devs are so professional...
way to go guys!

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jerry111
jerry111

I can't wait to play this!

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Ansob
Ansob

This is looking awesome - such a shame we don't get to see the Walker's reload animation, though. The Schofield one is amazingly good.

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