Some things about the mod:

FACTIONS


Athens
Athenians have a good infantry, archers and peltasts and as a unique unit, the light cavalry Thessalian Cavalry.

Lacedaimon
Lacedaimonians have a very good infantry, helot units as skirmishers and auxilliaries, but no cavalry.

Macedon
Macedonian units include a decent infantry, skirmishers and cavalry. They are a good all-around faction

Thrace
Thracians feauture a decent cavalry, light infantry and good skirmishers.

Satrapy of Alicarnassus
They are good all-around. Decent infantry, cavalry and skirmishers. They combine Greek heritage with eastern influence.

Persian Empire
Light Infantry, arrow fodder but cheap, good archers and skirmishers and good cavalry. Unique unit is the Immortals, who combine bows with very good melee skills. No trolls.

Mercenaries
Mercenary units include disgraced(ripsaspis) hoplites, scythian raiders, thessalian horsemen and Amazons.


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Okay, according to various history books and articles, camels were used in the Achaemenid army as mounts for troops sometime after 420BC. Before that, and thus in the mod's timeframe, they were used as pack animals, to carry supplies and such. Herodotus mentions that in the siege of Sardis camels were used, but only to frighten the enemy's horses with their smell. So, the Persians did use camels, but not in combat, at least not in the Greco-Persian Wars.

Now, what I've read about chariots: They were used, but only by nobles, and not all of them, because they were considered obsolete by then and more like a status symbol than anything else. They were impractical in combat and especially useless against a heavy armored oponent -like the hoplite- fighting in formations and not unorganised.

As I mentioned in the comments section, I have in my hands a couple of camel models from OSP packs and I have made a couple of chariots, that, while functioning(meaning they can be used and be ridden by player and troops) they lack the proper animation. It is a rather minor thing, but if someone looks at them in the battle, he will notice that the chariots have a more gliding motion than a galloping one. That's the only thing, other than that, they are completely functional.

So, I would like to hear your thoughts and of course, your info, in those two issues. Should I add camels and chariots? From a more historical point of view, they would not be that historical. But I would be happy to hear what you have to say on the matter.


Thanks!


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Fires of War Patch 1.04b

Fires of War Patch 1.04b

Patch 56 comments

That's the patch for the main 1.04 version. It contains various fixes, such as shield position, troop fixes and also some new content, like new faces...

Fires of War version 1.04

Fires of War version 1.04

Full Version 45 comments

CHANGELOG -More than 60 new items,including helmets,weapons,shields,greaves and cuirasses,many retextured items and horses and many additions to models...

Comments  (0 - 10 of 511)
DEG_Anarchy
DEG_Anarchy

I'm still waiting for an update to this magnificent mod. I understand you are taking a break. I just really want some additions. I've found that this crashes quite often sadly.

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ShadeRecon
ShadeRecon

I thought the Persian War was from 431 BCE-404BCE?

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LacedaemonianYouTube
LacedaemonianYouTube

That is Pelopponesian War.

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Kuroda-San
Kuroda-San

Does it includes diplomacy?

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JOELPACO2106
JOELPACO2106

venga. sigues trabajando en esto?

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Highest Rated (3 agree) 9/10

A well-executed mod having a great campaign map, some attractive new scenes, and nicely done troops and items. I am looking forward to your future work. I hope you don't lose your module system again!

Jul 22 2015 by Redleg99

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