Some things about the mod:

FACTIONS


Athens
Athenians have a good infantry, archers and peltasts and as a unique unit, the light cavalry Thessalian Cavalry.

Lacedaimon
Lacedaimonians have a very good infantry, helot units as skirmishers and auxilliaries, but no cavalry.

Macedon
Macedonian units include a decent infantry, skirmishers and cavalry. They are a good all-around faction

Thrace
Thracians feauture a decent cavalry, light infantry and good skirmishers.

Satrapy of Alicarnassus
They are good all-around. Decent infantry, cavalry and skirmishers. They combine Greek heritage with eastern influence.

Persian Empire
Light Infantry, arrow fodder but cheap, good archers and skirmishers and good cavalry. Unique unit is the Immortals, who combine bows with very good melee skills. No trolls.

Mercenaries
Mercenary units include disgraced(ripsaspis) hoplites, scythian raiders, thessalian horsemen and Amazons.


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Okay, according to various history books and articles, camels were used in the Achaemenid army as mounts for troops sometime after 420BC. Before that, and thus in the mod's timeframe, they were used as pack animals, to carry supplies and such. Herodotus mentions that in the siege of Sardis camels were used, but only to frighten the enemy's horses with their smell. So, the Persians did use camels, but not in combat, at least not in the Greco-Persian Wars.

Now, what I've read about chariots: They were used, but only by nobles, and not all of them, because they were considered obsolete by then and more like a status symbol than anything else. They were impractical in combat and especially useless against a heavy armored oponent -like the hoplite- fighting in formations and not unorganised.

As I mentioned in the comments section, I have in my hands a couple of camel models from OSP packs and I have made a couple of chariots, that, while functioning(meaning they can be used and be ridden by player and troops) they lack the proper animation. It is a rather minor thing, but if someone looks at them in the battle, he will notice that the chariots have a more gliding motion than a galloping one. That's the only thing, other than that, they are completely functional.

So, I would like to hear your thoughts and of course, your info, in those two issues. Should I add camels and chariots? From a more historical point of view, they would not be that historical. But I would be happy to hear what you have to say on the matter.


Thanks!


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Fires of War Patch 1.04b

Fires of War Patch 1.04b

Patch 64 comments

That's the patch for the main 1.04 version. It contains various fixes, such as shield position, troop fixes and also some new content, like new faces...

Fires of War version 1.04

Fires of War version 1.04

Full Version 45 comments

CHANGELOG -More than 60 new items,including helmets,weapons,shields,greaves and cuirasses,many retextured items and horses and many additions to models...

Comments  (0 - 10 of 546)
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poltergeist818
poltergeist818

The mod has a weird bug where ships are on land and horses are on water??? If I try to board a enemy "ship" the game crashes.

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alalakskylvia
alalakskylvia

the troop trees are in greek? O_O

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Pan_Henryk
Pan_Henryk

Great mod, but siege battles tend to crash and this does break the experience. As a Persian weeb, I like how Perisans aren't treated like complete trash(although the mod is clearly primarily Greek, and they're still not the strongest faction but archer spam works as it historically should). It's pretty stable and in comparison to other Antiquity mods for Warband, it's hands down one of the best.

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