Maps: 20%
Sprites: 88%
Models: 55%
Textures: 100%
Sounds: 10%
Codding: 56%
TOTAL: 62.63%
MAPS: 2/10
Modelers: 2
Mappers: 1
Stritters: 2
Texturer: 4
Sounder: 2
Codders: 1
TOTAL: 12
Modelers: R1chard, Smashersuper,
Mappers: User47,
Spritters: EDOC_32, MRGEOF99,
Texturers: Smashersuper, MRGEOF99, Dogman2497, Sprt
Sounders: Dogman2497,
Codders:
Models:
Firetruck (Creted by me, is a bad model)
Firefighters
citizen
v_crowbar
v_axe
v_extinguisher
v_hose
v_mask
Sprites:
Flames
All sprites of the HUD
smoke
extinguishersmoke
water
Firetrucksiren
Sounds:
Alarm
Firetrucksiren
Voice of citizen
Voice of Firefighter
Ambience Sounds
And others sound :)
Coding:
Firefighter.cpp [IN PROGRESS]
citizen.cpp
v_axe.cpp
v_hose.cpp
v_extinguisher.cpp
v_mask.cpp
Well I´ve been helping Edoc_32 on my own, just helping him on a few things about coding, making models and such. Now I´ve decided to work with him, i don't know. I'm going to model and code a bit.
Now i'm working on the Extinguisher model not that simple thing on the images section. I'm working on something more Improved with more details.
The code is fully done.
Also i'm going to make the mask model and new things. By working on this, I also improve my modelling skills.
Stay tuned for more news. If you want to join please contact edoc_32.
The rogress of the mod, now, in the version 1.1 El progreso de el mod, ahora, en la version 1.1
The New In this mod!, here you view the progress of this mod, and remember if you help in this mod contact with EDOC_32 :)
sprites modified of HL. Sprites modificados de HL.
a simple map demo, this version no have the original code :(. have fun!
This looks awesome
Edoc sos un genio hermano :D., te felicito querido amigo!. voy a probarlo ya mismo :D
Maan! This is very good idea! Why you stopped developemnt of this mod? =(
We need complete "Firefighter" mod. I can help you with mapping.
esta muy bueno los efectos O: otro mod prometedor xD pero despues de rescatar al sientifico no avanzo mas u.u
haora voy pruebo este :D
Well the extinguisher should be done by now right? I mean Gldsrc cant handle that Hi-Poly of a model, can it?
yes :)
"You Will Never" die!
Dead?Need coders?Mappers?DON'T DIE!!!
lol 3 mods to finish....so which one edoc 32
Scientists viewer
this
or spawner?
ok, the problem is that any programmer want help me :(,
then i'm the programmer for this 3 mods.
in Firefighter, i work in the:
Extinguisher smoke (done)
In the water of hose (done
fireaxe (miss)
Firefighters (miss)
Civilians (miss)
Fire Entity (done)
in Spawner:
Main Menu (done) [monsters,delete entity, ai on/off, link to other menu, new: "My Monster" menu]
MP3 Menu (miss) [HL musics, "My Music" menu]
Weapopn Menu (miss) [weapons]
new: Random Class (done) [in MP: spawn as: Agrunt, hgrunt, scientist, zombie, barney or robot]
and Ssview:
All FX (miss)
All Monster (done) (robot grunt, black op, just barney, apache mine [of HL2 :P])
All Weapons (miss and done?) (i have a problem, i create the news weapons but in the game not function sequences, model, fx,etc- Help me-)
ok, goodbye :)
Well i usually help when i have some time to :D