Time for a little FAS status check, except this report won’t be so little. Firstly, there is still no set FAS release date yet, but we plan on keeping these news posts frequent and keep you informed of our progress. That being said, we are much closer to release now that the maps have since been optimized and the UI menus are progressing nicely. We have also had quite a few art changes, as well as stability fixes to cut down on crashes for our initial release. To get the full update log for the past week, check the list at the bottom of this post.
Additionally, we were recently donated a new SG55X from The Lama and Thanez in order to meet the raised standards of our weapon art. Resident animator, Mr.Brightside, is currently animating the SIG SG550 series. This weapon will replace the SG550 and SG552 that is currently in-game, and also provides the opportunity to add the SG550 Sniper to our arsenal. You can check out the weapon and the WIP animations in the video below.
The video above contains sounds from BF3 merely to provide context for motions in the animation
We were so pleased with the turnout of last weekend’s FAS 2.0 Beta Stream Giveaway that Eric “FattestPUNK” Kristoffersen will be streaming again this weekend. This time he will be streaming both our Stability Testing at 12pm PST/3pm EST, as well as our Competitive Testing at 6pm PST/9pm EST. He will be giving away another $20 Steam Gift Card at the Stability Testing, and will give out an additional $20 Steam Gift Card during Competitive Testing if he reaches 50 concurrent viewers. Show up in numbers for your chance to win some free Steam cash! You can view his stream and previous videos on his Twitch.tv page: Twitch.tv. Below, you will also find an awesome 7-Kill during last weeks Testing & Giveaway. Don't miss out on this action this time!
FAS 2.0 Beta Changelog (since last week):
- Stability Updates
- Fixed crashes involving flashbang effects rendering during map change
- Removed Shader Editor
- User Interface
- Fixed missing background on Scoreboard Panel
- Enabled film grain when user is in the menu system
- Continued work on the Weapon Menu (still not in large scale testing yet)
- Map Updates
- TC_Frostbite: First optimization and detail pass
- TC_Avellino: Reworked the Church Capture point for both gameplay and optimization
- AS_Caliber: Refining the approach to objective Alpha
- Updated Animations
- Updated Weapon Sounds
- Desert Eagle
- Glock 20
- Misc Updates
- Added Icon for Steam Library and Desktop