Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Post news RSS Red Player Model, Prone, and TC_Rubble Showcase

The Firearms: Source team announces the addition of prone mode, a new red player model, and completely new customized player animations. Also shown off is a brand new version of tc_rubble. Visit www.firearms-source.com to see more information about the game.

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Howdy folks! I apologize for the lengthy delay in releasing this media update. It's our intention to produce these every two weeks, but the size and scope of today's news post caused considerable delays. However, we think the time spent on this one was worth it.

I introduce to you the new Red Force player model. Last year, at the team leadership's request, Schmung created a new red player model to replace the CSS stub you've been seeing us use up until tonight. Shinobi has weighted the model to a new set of animations done by Christian Oelund, a former FA team member, and the skin you see has been done by none other than the very talented StealthSilver. Those "new" animations include not just prone, which is pictured, but brand-new animations for every other player action in the game: Running, jumping, shooting, reloading, and crouching. Nothing is used or taken from Valve, and is all original work by the FAS team.

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The big feature I have been working on, and mentioned in my developer journal post, was none other than prone. The original implementation from last year needed considerable work (a weekend's worth) to get the ACT names and reference poses working right. We ended up adding a temporary thirdperson camera to test it, and ran into some issues, which have since been resolved. Long story short, prone is good to go, and will be in Firearms: Source for Release Candidate 1.0. We look forward to getting this into formal testing as soon as possible.

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The past couple weeks, Shinobi and Christian have been busting balls to get the new player model in game. It has been a pain staking experience but it was worth it. Shinobi has also compiled a brand new set of high-quality (but yet, non-performance affecting) world models for each weapon. The magazines in each world model can be detached for the reload sequences, adding extra realism.

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Speaking of the reload sequences, and animations in general, they've been done by military expert Christian Oelund with input from military adviser TheUltra4sshole. Our animations are exceptionally accurate and realistic. StealthSilver has done considerable work on the player skin, as well. It's gone through several iterations, and suffice to say, without his talent we probably wouldn't be where we are with it now.

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Last, but certainly not least, is TC_Rubble. I have to hand it to DysPatch, he's done an amazing job with this map. Each new revision gets better and better. The latest iteration has a more engaging skybox, with new, customized ground textures and better brushwork. It also looks and feels more war-torn, with burning buildings and more destruction. A second TC flag was added to assist in creating a more dynamic and interesting game flow, but the overall size and scope of the map has remained relatively unchanged. I think it's safe to say Rubble is the best looking FAS map we have, and it's most definitely a tester favorite.

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Firefights on Rubble tend to be fierce, but objective-oriented. Teams fight almost hand-to-hand combat inside of the warehouse to gain control, and then must deploy themselves into defensive positions to retain control. Rushing attacks with flashbangs, hand grenades and smoke grenades are common. Open space in the middle of the map allows for mid-range engagements as well, letting the M79, machineguns and assault rifles see considerable use.

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What do you think about today's update? Do you have any ideas for our prone implementation? How about custom animations? Let us know your thoughts by posting on our forums, or by going to our moddb page at Moddb.com

Comments
StealthSilver
StealthSilver

woot!

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DeShock
DeShock

This is the best update yet. It is starting to really look release ready. Can't wait!!

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56er
56er

agreed...

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gomgom50
gomgom50

very cool! awesome job guys

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awesomepossum
awesomepossum

Maps and characters look fantastic. Keep up the great work.

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kwijl
kwijl

omg those models look so realistic XD
and I love seeing those good old maps!

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aidas2
aidas2

looks amazing, kinda reminds of bf2 and insurgency :P

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freredarme
freredarme

Nice military models and look good mapping !

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hundeswehr
hundeswehr

incredible work...but why blacks only? i hope you guys make extra face models/textures.

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StealthSilver
StealthSilver

there are white dudes too.

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bakehouse
bakehouse

cant wait for this mod to release nice update guys..................oh i have one question: is there iron sights in this game? or is it only if you have a red dot sight or scope you can do it.

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StandingCow
StandingCow

No iron sights.

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Jesternz08
Jesternz08

wicked looking maps, and new model.

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Blood_Wraith
Blood_Wraith

Everything looks great! Keep up the great work.

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ModDBUnknowUser
ModDBUnknowUser

Dude i can't w8 for this mod the models looks badass
yay!
keep up the great work ^^

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Smiley_Riley
Smiley_Riley

Nice media release, can't wait to play it heh =)

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.illogical
.illogical

looks great, the 7th screenshots the best with the guy diving, his face is perfect. haha. looks awesome.

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q0rra
q0rra

"with input from military adviser TheUltra4sshole."
Haha, that looks so funny. Anyhow, very, very nice work guys!

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HitmanTheMad Author
HitmanTheMad

LOL, yeah he has an interesting alias, but he knows his stuff inside and out. Very glad we had him here to help with the design. :)

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